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author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-02-05 16:49:44 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-02-05 16:59:52 +0300 |
commit | f6e798946092c5d30ad0c011bd8c2920971471b2 (patch) | |
tree | fec4dc809a96a4c531256140804a8fa7ad2af9b8 /source/blender/modifiers/intern/MOD_util.c | |
parent | 2c3e4fbd7e91e7faeaaed3946874beb4be4e7817 (diff) |
Custom Loop Normals: Add NormalEdit modifier
Nothing much to say here, basic tool to make normals point toward a target,
or to make them point 'outward' as if object was a spheroid (useful for game bushes etc.).
Also, forgot a big thank you to Campbell for the extensive review work he has done on this project!
Diffstat (limited to 'source/blender/modifiers/intern/MOD_util.c')
-rw-r--r-- | source/blender/modifiers/intern/MOD_util.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c index fe83166c09f..c23c22b5fec 100644 --- a/source/blender/modifiers/intern/MOD_util.c +++ b/source/blender/modifiers/intern/MOD_util.c @@ -305,5 +305,6 @@ void modifier_type_init(ModifierTypeInfo *types[]) INIT_TYPE(LaplacianDeform); INIT_TYPE(Wireframe); INIT_TYPE(DataTransfer); + INIT_TYPE(NormalEdit); #undef INIT_TYPE } |