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author | Antony Riakiotakis <kalast@gmail.com> | 2012-11-20 00:40:08 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2012-11-20 00:40:08 +0400 |
commit | e174c6a47f1c557919fdd53a2482d02273372229 (patch) | |
tree | d7ffb18deae6615fd6ba7d953d385e42ea8166d2 /source/blender/modifiers/intern/MOD_util.c | |
parent | ade96d28403207f6deae1f257bc130fb76dfff13 (diff) |
Triangulate modifier
Useful for bump map baking where a consistent triangulation should be enforced when baking/exporting/importing, to avoid artifacts caused by a different triangulation of the mesh by that which was used for baking by internal/external tools.
documentation is here http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/More_Features
Will probably add some pictures too to demonstrate the issue that is solved more clearly.
Currently using the skin modifier icon, will soon change that.
Review by Brecht, thanks!
Diffstat (limited to 'source/blender/modifiers/intern/MOD_util.c')
-rw-r--r-- | source/blender/modifiers/intern/MOD_util.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c index 3b769a30994..a27d5e5e03b 100644 --- a/source/blender/modifiers/intern/MOD_util.c +++ b/source/blender/modifiers/intern/MOD_util.c @@ -278,5 +278,6 @@ void modifier_type_init(ModifierTypeInfo *types[]) INIT_TYPE(Remesh); INIT_TYPE(Skin); INIT_TYPE(LaplacianSmooth); + INIT_TYPE(Triangulate); #undef INIT_TYPE } |