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authorCody Winchester <CodyWinch>2020-04-10 15:03:36 +0300
committerBastien Montagne <bastien@blender.org>2020-04-10 22:28:59 +0300
commit4f9a56cbc4e8719ee421a57fd6695bed633c591b (patch)
tree93f85984753bca057c65ac04beaa8e8effa71423 /source/blender/modifiers/intern/MOD_util.c
parentd6cefef98f87ae8554050052d0fa4f965a2ce809 (diff)
Modifiers: Add Bone option for Texture Mask Object
This patch adds the option to use an armature bone in place of an object for texture mask coordinates. This affects the 3 vertex weight modifiers, the displace modifier, the warp modifier, and the wave modifier. With minor changes from Bastien Montagne (@mont29). Differential Revision: https://developer.blender.org/D7348
Diffstat (limited to 'source/blender/modifiers/intern/MOD_util.c')
-rw-r--r--source/blender/modifiers/intern/MOD_util.c20
1 files changed, 17 insertions, 3 deletions
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c
index c0014a2c0cd..912b4a871a6 100644
--- a/source/blender/modifiers/intern/MOD_util.c
+++ b/source/blender/modifiers/intern/MOD_util.c
@@ -36,6 +36,7 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "BKE_action.h" /* BKE_pose_channel_find_name */
#include "BKE_deform.h"
#include "BKE_editmesh.h"
#include "BKE_image.h"
@@ -81,12 +82,25 @@ void MOD_get_texture_coords(MappingInfoModifierData *dmd,
const int numVerts = mesh->totvert;
int i;
int texmapping = dmd->texmapping;
- float mapob_imat[4][4];
+ float mapref_imat[4][4];
if (texmapping == MOD_DISP_MAP_OBJECT) {
if (dmd->map_object != NULL) {
Object *map_object = dmd->map_object;
- invert_m4_m4(mapob_imat, map_object->obmat);
+ if (dmd->map_bone[0] != '\0') {
+ bPoseChannel *pchan = BKE_pose_channel_find_name(map_object->pose, dmd->map_bone);
+ if (pchan) {
+ float mat_bone_world[4][4];
+ mul_m4_m4m4(mat_bone_world, map_object->obmat, pchan->pose_mat);
+ invert_m4_m4(mapref_imat, mat_bone_world);
+ }
+ else {
+ invert_m4_m4(mapref_imat, map_object->obmat);
+ }
+ }
+ else {
+ invert_m4_m4(mapref_imat, map_object->obmat);
+ }
}
else { /* if there is no map object, default to local */
texmapping = MOD_DISP_MAP_LOCAL;
@@ -145,7 +159,7 @@ void MOD_get_texture_coords(MappingInfoModifierData *dmd,
break;
case MOD_DISP_MAP_OBJECT:
mul_v3_m4v3(*r_texco, ob->obmat, cos != NULL ? *cos : mv->co);
- mul_m4_v3(mapob_imat, *r_texco);
+ mul_m4_v3(mapref_imat, *r_texco);
break;
}
if (cos != NULL) {