diff options
author | Jacques Lucke <jacques@blender.org> | 2020-10-07 19:03:07 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-10-07 19:04:19 +0300 |
commit | 1f50beb9f28edd2fe54d97647222ad6ee5808c1c (patch) | |
tree | 6b67be56ccf23ef78e79dace56546188160f71c3 /source/blender/modifiers/intern/MOD_util.c | |
parent | b8638b6491f39e4a2f8800c1b18ebb459ec502af (diff) |
Volumes: new Volume Displace modifier
This modifier uses a 3D texture to displace a volume.
For now, this can only use the previously existing texture system,
because we do not have a better alternative yet. Still, the results
can be quite good and interesting. See D9075 for some examples.
Reviewers: brecht, simonthommes
Differential Revision: https://developer.blender.org/D9075
Diffstat (limited to 'source/blender/modifiers/intern/MOD_util.c')
-rw-r--r-- | source/blender/modifiers/intern/MOD_util.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c index 75436435e97..c1fdaa487b5 100644 --- a/source/blender/modifiers/intern/MOD_util.c +++ b/source/blender/modifiers/intern/MOD_util.c @@ -344,5 +344,6 @@ void modifier_type_init(ModifierTypeInfo *types[]) INIT_TYPE(WeightedNormal); INIT_TYPE(Simulation); INIT_TYPE(MeshToVolume); + INIT_TYPE(VolumeDisplace); #undef INIT_TYPE } |