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authorMiika Hamalainen <blender@miikah.org>2011-10-14 00:00:22 +0400
committerMiika Hamalainen <blender@miikah.org>2011-10-14 00:00:22 +0400
commit8bf78d7f5676520bf6f4241afb88fba506e342f4 (patch)
tree4b488a48bd9e5726111f75b7383874695f634ad1 /source/blender/modifiers/intern/MOD_util.h
parent28f77d398e48a8a3d5c2732400c2838b233c27b9 (diff)
Dynamic Paint:
* Fix: Wave "timescale" also changed simulation behavior. Now different timescale values will lead to nearly identical results, just slower or faster. * Added "Displace Factor" setting for vertex displace surfaces. You can use it to adjust final displace strength or use negative values to paint bumps. * Added clamp/map value to wave image sequence output settings. * RNA description tweaking. * General code tweaking.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_util.h')
-rw-r--r--source/blender/modifiers/intern/MOD_util.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_util.h b/source/blender/modifiers/intern/MOD_util.h
index 5e6f377acf1..55de151f3e0 100644
--- a/source/blender/modifiers/intern/MOD_util.h
+++ b/source/blender/modifiers/intern/MOD_util.h
@@ -49,7 +49,6 @@ struct TexResult;
void get_texture_value(struct Tex *texture, float *tex_co, struct TexResult *texres);
void get_texture_coords(struct MappingInfoModifierData *dmd, struct Object *ob, struct DerivedMesh *dm, float (*co)[3], float (*texco)[3], int numVerts);
void modifier_vgroup_cache(struct ModifierData *md, float (*vertexCos)[3]);
-void validate_layer_name(const struct CustomData *data, int type, char *name, char *outname);
struct DerivedMesh *get_cddm(struct Object *ob, struct EditMesh *em, struct DerivedMesh *dm, float (*vertexCos)[3]);
struct DerivedMesh *get_dm(struct Object *ob, struct EditMesh *em, struct DerivedMesh *dm, float (*vertexCos)[3], int orco);
void modifier_get_vgroup(struct Object *ob, struct DerivedMesh *dm, const char *name, struct MDeformVert **dvert, int *defgrp_index);