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author | Campbell Barton <ideasman42@gmail.com> | 2019-08-21 23:28:35 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-08-21 23:48:10 +0300 |
commit | 189aa32a3ac0e949275d16ffb19576a1306d1780 (patch) | |
tree | ff75826925b4b26f6b4aa8928fe3c5d3c799a98f /source/blender/modifiers/intern/MOD_uvproject.c | |
parent | 4a2d1953f3ca3e1160a3ce767df15e481658bdf6 (diff) |
Cleanup: vertex coordinate access, naming & minor changes
This also splits vertex access and allocation so it's possible
to copy coordinates into an existing array without allocating it.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_uvproject.c')
-rw-r--r-- | source/blender/modifiers/intern/MOD_uvproject.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_uvproject.c b/source/blender/modifiers/intern/MOD_uvproject.c index f9eb92cd132..5f1eae0297a 100644 --- a/source/blender/modifiers/intern/MOD_uvproject.c +++ b/source/blender/modifiers/intern/MOD_uvproject.c @@ -204,7 +204,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd, mloop_uv = CustomData_duplicate_referenced_layer_named( &mesh->ldata, CD_MLOOPUV, uvname, numLoops); - coords = BKE_mesh_vertexCos_get(mesh, &numVerts); + coords = BKE_mesh_vert_coords_alloc(mesh, &numVerts); /* convert coords to world space */ for (i = 0, co = coords; i < numVerts; ++i, ++co) { |