diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-23 21:25:25 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-23 21:25:25 +0400 |
commit | 2345efc6c5612da7f2a627ceb6bf0b7a828a676b (patch) | |
tree | 982c56ec2aa0a6d4cc8ea91776b653b0c3493dc4 /source/blender/modifiers/intern/MOD_uvproject.c | |
parent | 28fb329419b4e636bb9540ba090de8e2c28d582f (diff) |
Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,
by Gaia Clary.
Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.
The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_uvproject.c')
-rw-r--r-- | source/blender/modifiers/intern/MOD_uvproject.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/modifiers/intern/MOD_uvproject.c b/source/blender/modifiers/intern/MOD_uvproject.c index e3abc16f98f..584aa6dc206 100644 --- a/source/blender/modifiers/intern/MOD_uvproject.c +++ b/source/blender/modifiers/intern/MOD_uvproject.c @@ -170,7 +170,7 @@ static DerivedMesh *uvprojectModifier_do(UVProjectModifierData *umd, if(num_projectors == 0) return dm; - /* make sure there are UV layers available */ + /* make sure there are UV Maps available */ if(!CustomData_has_layer(&dm->faceData, CD_MTFACE)) return dm; @@ -259,7 +259,7 @@ static DerivedMesh *uvprojectModifier_do(UVProjectModifierData *umd, mul_mat3_m4_v3(projectors[i].ob->obmat, projectors[i].normal); } - /* make sure we are not modifying the original UV layer */ + /* make sure we are not modifying the original UV map */ tface = CustomData_duplicate_referenced_layer_named(&dm->faceData, CD_MTFACE, uvname); |