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authorMiika Hamalainen <blender@miikah.org>2011-10-14 00:00:22 +0400
committerMiika Hamalainen <blender@miikah.org>2011-10-14 00:00:22 +0400
commit8bf78d7f5676520bf6f4241afb88fba506e342f4 (patch)
tree4b488a48bd9e5726111f75b7383874695f634ad1 /source/blender/modifiers/intern/MOD_uvproject.c
parent28f77d398e48a8a3d5c2732400c2838b233c27b9 (diff)
Dynamic Paint:
* Fix: Wave "timescale" also changed simulation behavior. Now different timescale values will lead to nearly identical results, just slower or faster. * Added "Displace Factor" setting for vertex displace surfaces. You can use it to adjust final displace strength or use negative values to paint bumps. * Added clamp/map value to wave image sequence output settings. * RNA description tweaking. * General code tweaking.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_uvproject.c')
-rw-r--r--source/blender/modifiers/intern/MOD_uvproject.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_uvproject.c b/source/blender/modifiers/intern/MOD_uvproject.c
index 0c343332736..7e858f41626 100644
--- a/source/blender/modifiers/intern/MOD_uvproject.c
+++ b/source/blender/modifiers/intern/MOD_uvproject.c
@@ -175,7 +175,7 @@ static DerivedMesh *uvprojectModifier_do(UVProjectModifierData *umd,
if(!CustomData_has_layer(&dm->faceData, CD_MTFACE)) return dm;
/* make sure we're using an existing layer */
- validate_layer_name(&dm->faceData, CD_MTFACE, umd->uvlayer_name, uvname);
+ CustomData_validate_layer_name(&dm->faceData, CD_MTFACE, umd->uvlayer_name, uvname);
/* calculate a projection matrix and normal for each projector */
for(i = 0; i < num_projectors; ++i) {