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author | Campbell Barton <ideasman42@gmail.com> | 2020-02-13 06:01:52 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-02-13 06:14:33 +0300 |
commit | d1bd33407da3183335805beec561c18e6f5aa6e0 (patch) | |
tree | 564bd2c8b1d2c99ff3ad9d76628efa3ec04c292b /source/blender/modifiers/intern/MOD_weighted_normal.c | |
parent | f874f6817d1c793da4fd423a3c8bf0e504ebfa4a (diff) |
Cleanup: pass const variables
Diffstat (limited to 'source/blender/modifiers/intern/MOD_weighted_normal.c')
-rw-r--r-- | source/blender/modifiers/intern/MOD_weighted_normal.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_weighted_normal.c b/source/blender/modifiers/intern/MOD_weighted_normal.c index 84ba6a7b148..92055119298 100644 --- a/source/blender/modifiers/intern/MOD_weighted_normal.c +++ b/source/blender/modifiers/intern/MOD_weighted_normal.c @@ -360,7 +360,7 @@ static void apply_weights_vertex_normal(WeightedNormalModifierData *wnmd, } else { /* TODO: Ideally, we could add an option to BKE_mesh_normals_loop_custom_[from_vertices_]set() - * to keep current clnors instead of resetting them to default autocomputed ones, + * to keep current clnors instead of resetting them to default auto-computed ones, * when given new custom normal is zero-vec. * But this is not exactly trivial change, better to keep this optimization for later... */ |