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author | Bastien Montagne <montagne29@wanadoo.fr> | 2019-02-28 20:03:48 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2019-02-28 22:47:50 +0300 |
commit | 7d0fcaa69a64eed8a37598213b120582f12fb437 (patch) | |
tree | c41d26ad89de03e2916f518f663ca9f16cc1f814 /source/blender/modifiers/intern/MOD_weighted_normal.c | |
parent | f95f1a47b4dcf3ce2a41362eb1f1655b9e6f545a (diff) |
'Fix' T61942: Triangulate modifier breaks custom normals.
Not a bug, but supporting preservation of custom normals in that
specific modifier makes sense, in game pipeline contexts.
Could also ease work of IO add-ons that want to export
triangulated geometry...
Diffstat (limited to 'source/blender/modifiers/intern/MOD_weighted_normal.c')
0 files changed, 0 insertions, 0 deletions