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authorBastien Montagne <montagne29@wanadoo.fr>2019-02-28 20:03:48 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-02-28 22:47:50 +0300
commit7d0fcaa69a64eed8a37598213b120582f12fb437 (patch)
treec41d26ad89de03e2916f518f663ca9f16cc1f814 /source/blender/modifiers/intern/MOD_weighted_normal.c
parentf95f1a47b4dcf3ce2a41362eb1f1655b9e6f545a (diff)
'Fix' T61942: Triangulate modifier breaks custom normals.
Not a bug, but supporting preservation of custom normals in that specific modifier makes sense, in game pipeline contexts. Could also ease work of IO add-ons that want to export triangulated geometry...
Diffstat (limited to 'source/blender/modifiers/intern/MOD_weighted_normal.c')
0 files changed, 0 insertions, 0 deletions