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authorCampbell Barton <ideasman42@gmail.com>2020-02-13 06:01:52 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-02-13 06:14:33 +0300
commitd1bd33407da3183335805beec561c18e6f5aa6e0 (patch)
tree564bd2c8b1d2c99ff3ad9d76628efa3ec04c292b /source/blender/modifiers/intern/MOD_weighted_normal.c
parentf874f6817d1c793da4fd423a3c8bf0e504ebfa4a (diff)
Cleanup: pass const variables
Diffstat (limited to 'source/blender/modifiers/intern/MOD_weighted_normal.c')
-rw-r--r--source/blender/modifiers/intern/MOD_weighted_normal.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_weighted_normal.c b/source/blender/modifiers/intern/MOD_weighted_normal.c
index 84ba6a7b148..92055119298 100644
--- a/source/blender/modifiers/intern/MOD_weighted_normal.c
+++ b/source/blender/modifiers/intern/MOD_weighted_normal.c
@@ -360,7 +360,7 @@ static void apply_weights_vertex_normal(WeightedNormalModifierData *wnmd,
}
else {
/* TODO: Ideally, we could add an option to BKE_mesh_normals_loop_custom_[from_vertices_]set()
- * to keep current clnors instead of resetting them to default autocomputed ones,
+ * to keep current clnors instead of resetting them to default auto-computed ones,
* when given new custom normal is zero-vec.
* But this is not exactly trivial change, better to keep this optimization for later...
*/