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authorGuillermo S. Romero <gsr.b3d@infernal-iceberg.com>2011-09-09 04:46:00 +0400
committerGuillermo S. Romero <gsr.b3d@infernal-iceberg.com>2011-09-09 04:46:00 +0400
commitae7401751c126dfd0373d6f16b71d0311c1c2ea2 (patch)
treecb6f1b2361f6bfb8423a054d328e9ca0b7c8647d /source/blender/modifiers/intern/MOD_weightvg_util.c
parent4eb9b9e4f1b8aec1e939bd6ca5f60728d5902448 (diff)
SVN maintenance.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_weightvg_util.c')
-rw-r--r--source/blender/modifiers/intern/MOD_weightvg_util.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_weightvg_util.c b/source/blender/modifiers/intern/MOD_weightvg_util.c
index 51465cc80b0..98615c70553 100644
--- a/source/blender/modifiers/intern/MOD_weightvg_util.c
+++ b/source/blender/modifiers/intern/MOD_weightvg_util.c
@@ -135,7 +135,7 @@ void weightvg_do_mask(int num, const int *indices, float *org_w, const float *ne
MappingInfoModifierData t_map;
float (*v_co)[3];
- /* Use new generic get_texture_coords, but do not modify our DNA struct for it…
+ /* Use new generic get_texture_coords, but do not modify our DNA struct for it...
* XXX Why use a ModifierData stuff here ? Why not a simple, generic struct for parameters ?
* What e.g. if a modifier wants to use several textures ?
* Why use only v_co, and not MVert (or both) ?