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authorBastien Montagne <montagne29@wanadoo.fr>2018-05-08 12:57:34 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-05-08 13:01:06 +0300
commit0cd3412d4cd401f1683356e8a1476dbf5ccd28d1 (patch)
tree7735987e15f6404217292db38d59ba6de34d6412 /source/blender/modifiers/intern/MOD_weightvg_util.c
parent029d3fa8b6b6b607c66647d3691a514889e7ca15 (diff)
Mod_util: Add back vcos parameter to get_texture_coords_mesh().
Now we use vcos when provided, and fall back to mesh vertices' co otherwise. Deform modifiers usually do not have up-to-date coordinates in Mesh itself, only in given vcos array!
Diffstat (limited to 'source/blender/modifiers/intern/MOD_weightvg_util.c')
-rw-r--r--source/blender/modifiers/intern/MOD_weightvg_util.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_weightvg_util.c b/source/blender/modifiers/intern/MOD_weightvg_util.c
index bb8ccb8899e..c309bb8dbce 100644
--- a/source/blender/modifiers/intern/MOD_weightvg_util.c
+++ b/source/blender/modifiers/intern/MOD_weightvg_util.c
@@ -145,7 +145,7 @@ void weightvg_do_mask(const int num, const int *indices, float *org_w, const flo
t_map.texmapping = tex_mapping;
tex_co = MEM_calloc_arrayN(numVerts, sizeof(*tex_co), "WeightVG Modifier, TEX mode, tex_co");
- get_texture_coords_mesh(&t_map, ob, mesh, tex_co);
+ get_texture_coords_mesh(&t_map, ob, mesh, NULL, tex_co);
modifier_init_texture(scene, texture);