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author | Campbell Barton <ideasman42@gmail.com> | 2021-07-23 09:56:00 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-07-23 10:03:51 +0300 |
commit | ced94bc11c84f3c997949c2a0ec2449054a8e417 (patch) | |
tree | 03a684ca483d2707905f001da29ad600c1eeb394 /source/blender/modifiers/intern/MOD_weightvg_util.c | |
parent | 7ce0d9d79166c281c161d124ee72dc448efd4325 (diff) |
Cleanup: code comments punctuation / spacing
Diffstat (limited to 'source/blender/modifiers/intern/MOD_weightvg_util.c')
-rw-r--r-- | source/blender/modifiers/intern/MOD_weightvg_util.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/modifiers/intern/MOD_weightvg_util.c b/source/blender/modifiers/intern/MOD_weightvg_util.c index 696c4c855c7..e403051d1be 100644 --- a/source/blender/modifiers/intern/MOD_weightvg_util.c +++ b/source/blender/modifiers/intern/MOD_weightvg_util.c @@ -167,9 +167,9 @@ void weightvg_do_mask(const ModifierEvalContext *ctx, const int numVerts = mesh->totvert; /* Use new generic get_texture_coords, but do not modify our DNA struct for it... - * XXX Why use a ModifierData stuff here ? Why not a simple, generic struct for parameters ? - * What e.g. if a modifier wants to use several textures ? - * Why use only v_co, and not MVert (or both) ? + * XXX Why use a ModifierData stuff here ? Why not a simple, generic struct for parameters? + * What e.g. if a modifier wants to use several textures? + * Why use only v_co, and not MVert (or both)? */ t_map.texture = texture; t_map.map_object = tex_map_object; |