diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-09-05 07:09:49 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-09-05 07:09:49 +0400 |
commit | 57411d1c5f1e1043643bf7e5dbd98803c8ff7311 (patch) | |
tree | 248f32360ca4594e32640e535ce7eb5916e3a260 /source/blender/modifiers/intern/MOD_weightvg_util.h | |
parent | e4fd20c20c6a64678e7fe3907f795f527498414f (diff) |
minor edits.
- init proximity to 1.0f
- min/max proximity dist were not being copied.
- minor edits to comments - use ascii chars in a few places.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_weightvg_util.h')
-rw-r--r-- | source/blender/modifiers/intern/MOD_weightvg_util.h | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/modifiers/intern/MOD_weightvg_util.h b/source/blender/modifiers/intern/MOD_weightvg_util.h index 1bd40e3879f..b42e9c20035 100644 --- a/source/blender/modifiers/intern/MOD_weightvg_util.h +++ b/source/blender/modifiers/intern/MOD_weightvg_util.h @@ -44,8 +44,8 @@ struct Object; struct MappingInfoModifierData;*/ /* - * XXX I’d like to make modified weights visible in WeightPaint mode, - * but couldn’t figure a way to do this… + * XXX I'd like to make modified weights visible in WeightPaint mode, + * but couldn't figure a way to do this… * Maybe this will need changes in mesh_calc_modifiers (DerivedMesh.c)? * Or the WeightPaint mode code itself? */ @@ -68,7 +68,7 @@ struct MappingInfoModifierData;*/ * XXX The standard “factor” value is assumed in [0.0, 1.0] range. Else, weird results might appear. */ void weightvg_do_mask(int num, int *indices, float *org_w, float *new_w, Object *ob, - struct DerivedMesh *dm, float fact, const char *defgrp_name, Tex *texture, + struct DerivedMesh *dm, float fact, const char defgrp_name[32], Tex *texture, int tex_use_channel, int tex_mapping, Object *tex_map_object, const char *tex_uvlayer_name); @@ -76,7 +76,8 @@ void weightvg_do_mask(int num, int *indices, float *org_w, float *new_w, Object * If indices is not NULL, it must be a table of same length as weights, mapping to the real * vertex index (in case the weight table does not cover the whole vertices...). */ -void weightvg_update_vg(MDeformVert *dvert, int defgrp_idx, int num, int *indices, float *weights, - int do_add, float add_thresh, int do_rem, float rem_thresh); +void weightvg_update_vg(MDeformVert *dvert, int defgrp_idx, int num, + const int *indices, const float *weights, int do_add, + float add_thresh, int do_rem, float rem_thresh); #endif /* MOD_WEIGHTVG_UTIL_H */ |