diff options
author | Cody Winchester <CodyWinch> | 2020-04-10 15:03:36 +0300 |
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committer | Bastien Montagne <bastien@blender.org> | 2020-04-10 22:28:59 +0300 |
commit | 4f9a56cbc4e8719ee421a57fd6695bed633c591b (patch) | |
tree | 93f85984753bca057c65ac04beaa8e8effa71423 /source/blender/modifiers/intern/MOD_weightvg_util.h | |
parent | d6cefef98f87ae8554050052d0fa4f965a2ce809 (diff) |
Modifiers: Add Bone option for Texture Mask Object
This patch adds the option to use an armature bone in place of an object for texture mask coordinates.
This affects the 3 vertex weight modifiers, the displace modifier, the warp modifier, and the wave modifier.
With minor changes from Bastien Montagne (@mont29).
Differential Revision: https://developer.blender.org/D7348
Diffstat (limited to 'source/blender/modifiers/intern/MOD_weightvg_util.h')
-rw-r--r-- | source/blender/modifiers/intern/MOD_weightvg_util.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/modifiers/intern/MOD_weightvg_util.h b/source/blender/modifiers/intern/MOD_weightvg_util.h index bcd1076eac6..6a43ac69fe9 100644 --- a/source/blender/modifiers/intern/MOD_weightvg_util.h +++ b/source/blender/modifiers/intern/MOD_weightvg_util.h @@ -73,6 +73,7 @@ void weightvg_do_mask(const ModifierEvalContext *ctx, const int tex_use_channel, const int tex_mapping, Object *tex_map_object, + const char *text_map_bone, const char *tex_uvlayer_name, const bool invert_vgroup_mask); |