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authorCody Winchester <CodyWinch>2020-02-12 14:38:43 +0300
committerBastien Montagne <b.mont29@gmail.com>2020-02-12 14:43:02 +0300
commitcc085e228de70563ed0b6870d23ef3bb531c4798 (patch)
tree8fa049420283d4ce8842d7ecb3833aa5ccf11cb0 /source/blender/modifiers/intern/MOD_weightvgedit.c
parent24b5d5aa61682d44376d28097fc0a8f9c5c397bb (diff)
Modifiers: Vertex Weight Modifiers add invert vgroup option
Adds the invert vgroup mask option to the Vertex Weight modifiers. These 3 modifiers share the same functions so they needed to be modified at the same time. They are all setup the same with the invert vgroup option being added. I had to add a flag to the Mix modifier but the others I use the existing flags. Differential Revision: https://developer.blender.org/D6819
Diffstat (limited to 'source/blender/modifiers/intern/MOD_weightvgedit.c')
-rw-r--r--source/blender/modifiers/intern/MOD_weightvgedit.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_weightvgedit.c b/source/blender/modifiers/intern/MOD_weightvgedit.c
index 462830867cc..e05484a1ec4 100644
--- a/source/blender/modifiers/intern/MOD_weightvgedit.c
+++ b/source/blender/modifiers/intern/MOD_weightvgedit.c
@@ -167,6 +167,7 @@ static Mesh *applyModifier(ModifierData *md, const ModifierEvalContext *ctx, Mes
float *org_w; /* Array original weights. */
float *new_w; /* Array new weights. */
int i;
+ const bool invert_vgroup_mask = (wmd->edit_flags & MOD_WVG_EDIT_INVERT_VGROUP_MASK) != 0;
/* Flags. */
const bool do_add = (wmd->edit_flags & MOD_WVG_EDIT_ADD2VG) != 0;
@@ -259,7 +260,8 @@ static Mesh *applyModifier(ModifierData *md, const ModifierEvalContext *ctx, Mes
wmd->mask_tex_use_channel,
wmd->mask_tex_mapping,
wmd->mask_tex_map_obj,
- wmd->mask_tex_uvlayer_name);
+ wmd->mask_tex_uvlayer_name,
+ invert_vgroup_mask);
/* Update/add/remove from vgroup. */
weightvg_update_vg(dvert,