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authorCampbell Barton <ideasman42@gmail.com>2018-05-12 09:21:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-05-12 09:22:03 +0300
commit4dc91ebf81438c473bbd8f9a1655179335c6d42f (patch)
treebf254664e6ffcec5e2a4f12417e5a6f0779c4f7e /source/blender/modifiers/intern/MOD_weightvgproximity.c
parent1813f00b94982727bf545cd4c49ec2d2fee86f7a (diff)
parentc84b8d480196a8c1d18a46c3e704dc9ce88f5c8b (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/modifiers/intern/MOD_weightvgproximity.c')
-rw-r--r--source/blender/modifiers/intern/MOD_weightvgproximity.c12
1 files changed, 7 insertions, 5 deletions
diff --git a/source/blender/modifiers/intern/MOD_weightvgproximity.c b/source/blender/modifiers/intern/MOD_weightvgproximity.c
index 94873af54ab..6b31ca677cc 100644
--- a/source/blender/modifiers/intern/MOD_weightvgproximity.c
+++ b/source/blender/modifiers/intern/MOD_weightvgproximity.c
@@ -139,9 +139,10 @@ static void vert2geom_task_cb_ex(
/**
* Find nearest vertex and/or edge and/or face, for each vertex (adapted from shrinkwrap.c).
*/
-static void get_vert2geom_distance(int numVerts, float (*v_cos)[3],
- float *dist_v, float *dist_e, float *dist_f,
- Mesh *target, const SpaceTransform *loc2trgt)
+static void get_vert2geom_distance(
+ int numVerts, float (*v_cos)[3],
+ float *dist_v, float *dist_e, float *dist_f,
+ Mesh *target, const SpaceTransform *loc2trgt)
{
Vert2GeomData data = {0};
Vert2GeomDataChunk data_chunk = {{{0}}};
@@ -207,8 +208,9 @@ static void get_vert2geom_distance(int numVerts, float (*v_cos)[3],
* Returns the real distance between a vertex and another reference object.
* Note that it works in final world space (i.e. with constraints etc. applied).
*/
-static void get_vert2ob_distance(int numVerts, float (*v_cos)[3], float *dist,
- Object *ob, Object *obr)
+static void get_vert2ob_distance(
+ int numVerts, float (*v_cos)[3], float *dist,
+ Object *ob, Object *obr)
{
/* Vertex and ref object coordinates. */
float v_wco[3];