diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-09-07 17:12:26 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-09-07 17:23:25 +0300 |
commit | 0b2d1badecc48b5cbff5ec088b29c6e9acc5e1d0 (patch) | |
tree | 0283a5c819d1e709edfd0de814636aa83a9b1033 /source/blender/modifiers/intern | |
parent | ab823176d31dc155645de733f1cd4fbd6ad74592 (diff) |
Cleanup: use post increment/decrement
When the result isn't used, prefer post increment/decrement
(already used nearly everywhere in Blender).
Diffstat (limited to 'source/blender/modifiers/intern')
-rw-r--r-- | source/blender/modifiers/intern/MOD_skin.c | 6 | ||||
-rw-r--r-- | source/blender/modifiers/intern/MOD_util.c | 4 | ||||
-rw-r--r-- | source/blender/modifiers/intern/MOD_uvproject.c | 18 | ||||
-rw-r--r-- | source/blender/modifiers/intern/MOD_weightvg_util.c | 4 |
4 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/modifiers/intern/MOD_skin.c b/source/blender/modifiers/intern/MOD_skin.c index 1a541f9fc5a..f11e4e4d77a 100644 --- a/source/blender/modifiers/intern/MOD_skin.c +++ b/source/blender/modifiers/intern/MOD_skin.c @@ -1518,7 +1518,7 @@ static void skin_update_merged_vertices(SkinNode *skin_nodes, int totvert) { int v; - for (v = 0; v < totvert; ++v) { + for (v = 0; v < totvert; v++) { SkinNode *sn = &skin_nodes[v]; int i, j; @@ -1566,7 +1566,7 @@ static void skin_output_end_nodes(SkinOutput *so, SkinNode *skin_nodes, int totv { int v; - for (v = 0; v < totvert; ++v) { + for (v = 0; v < totvert; v++) { SkinNode *sn = &skin_nodes[v]; /* Assuming here just two frames */ if (sn->flag & SEAM_FRAME) { @@ -1769,7 +1769,7 @@ static BMesh *build_skin(SkinNode *skin_nodes, skin_merge_close_frame_verts(skin_nodes, totvert, emap, medge); /* Write out all frame vertices to the mesh */ - for (v = 0; v < totvert; ++v) { + for (v = 0; v < totvert; v++) { if (skin_nodes[v].totframe) { output_frames(so.bm, &skin_nodes[v], input_dvert ? &input_dvert[v] : NULL); } diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c index e7acbd3e32e..98497a76668 100644 --- a/source/blender/modifiers/intern/MOD_util.c +++ b/source/blender/modifiers/intern/MOD_util.c @@ -108,7 +108,7 @@ void MOD_get_texture_coords(MappingInfoModifierData *dmd, mloop_uv = CustomData_get_layer_named(&mesh->ldata, CD_MLOOPUV, uvname); /* verts are given the UV from the first face that uses them */ - for (i = 0, mp = mpoly; i < numPolys; ++i, ++mp) { + for (i = 0, mp = mpoly; i < numPolys; i++, mp++) { unsigned int fidx = mp->totloop - 1; do { @@ -135,7 +135,7 @@ void MOD_get_texture_coords(MappingInfoModifierData *dmd, } MVert *mv = mesh->mvert; - for (i = 0; i < numVerts; ++i, ++mv, ++r_texco) { + for (i = 0; i < numVerts; i++, mv++, r_texco++) { switch (texmapping) { case MOD_DISP_MAP_LOCAL: copy_v3_v3(*r_texco, cos != NULL ? *cos : mv->co); diff --git a/source/blender/modifiers/intern/MOD_uvproject.c b/source/blender/modifiers/intern/MOD_uvproject.c index 5f1eae0297a..b31e0832123 100644 --- a/source/blender/modifiers/intern/MOD_uvproject.c +++ b/source/blender/modifiers/intern/MOD_uvproject.c @@ -68,7 +68,7 @@ static void foreachObjectLink(ModifierData *md, Object *ob, ObjectWalkFunc walk, UVProjectModifierData *umd = (UVProjectModifierData *)md; int i; - for (i = 0; i < MOD_UVPROJECT_MAXPROJECTORS; ++i) { + for (i = 0; i < MOD_UVPROJECT_MAXPROJECTORS; i++) { walk(userData, ob, &umd->projectors[i], IDWALK_CB_NOP); } } @@ -86,7 +86,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte { UVProjectModifierData *umd = (UVProjectModifierData *)md; bool do_add_own_transform = false; - for (int i = 0; i < umd->num_projectors; ++i) { + for (int i = 0; i < umd->num_projectors; i++) { if (umd->projectors[i] != NULL) { DEG_add_object_relation( ctx->node, umd->projectors[i], DEG_OB_COMP_TRANSFORM, "UV Project Modifier"); @@ -124,7 +124,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd, float scay = umd->scaley ? umd->scaley : 1.0f; int free_uci = 0; - for (i = 0; i < umd->num_projectors; ++i) { + for (i = 0; i < umd->num_projectors; i++) { if (umd->projectors[i] != NULL) { projectors[num_projectors++].ob = umd->projectors[i]; } @@ -144,7 +144,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd, CustomData_validate_layer_name(&mesh->ldata, CD_MLOOPUV, umd->uvlayer_name, uvname); /* calculate a projection matrix and normal for each projector */ - for (i = 0; i < num_projectors; ++i) { + for (i = 0; i < num_projectors; i++) { float tmpmat[4][4]; float offsetmat[4][4]; Camera *cam = NULL; @@ -207,13 +207,13 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd, coords = BKE_mesh_vert_coords_alloc(mesh, &numVerts); /* convert coords to world space */ - for (i = 0, co = coords; i < numVerts; ++i, ++co) { + for (i = 0, co = coords; i < numVerts; i++, co++) { mul_m4_v3(ob->obmat, *co); } /* if only one projector, project coords to UVs */ if (num_projectors == 1 && projectors[0].uci == NULL) { - for (i = 0, co = coords; i < numVerts; ++i, ++co) { + for (i = 0, co = coords; i < numVerts; i++, co++) { mul_project_m4_v3(projectors[0].projmat, *co); } } @@ -222,7 +222,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd, mloop = mesh->mloop; /* apply coords as UVs */ - for (i = 0, mp = mpoly; i < numPolys; ++i, ++mp) { + for (i = 0, mp = mpoly; i < numPolys; i++, mp++) { if (num_projectors == 1) { if (projectors[0].uci) { unsigned int fidx = mp->totloop - 1; @@ -259,7 +259,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd, best_dot = dot_v3v3(projectors[0].normal, face_no); best_projector = &projectors[0]; - for (j = 1; j < num_projectors; ++j) { + for (j = 1; j < num_projectors; j++) { float tmp_dot = dot_v3v3(projectors[j].normal, face_no); if (tmp_dot > best_dot) { best_dot = tmp_dot; @@ -290,7 +290,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd, if (free_uci) { int j; - for (j = 0; j < num_projectors; ++j) { + for (j = 0; j < num_projectors; j++) { if (projectors[j].uci) { MEM_freeN(projectors[j].uci); } diff --git a/source/blender/modifiers/intern/MOD_weightvg_util.c b/source/blender/modifiers/intern/MOD_weightvg_util.c index 486d5c90bef..4ff07b21ef4 100644 --- a/source/blender/modifiers/intern/MOD_weightvg_util.c +++ b/source/blender/modifiers/intern/MOD_weightvg_util.c @@ -76,7 +76,7 @@ void weightvg_do_map(int num, float *new_w, short falloff_type, CurveMapping *cm } /* Map each weight (vertex) to its new value, accordingly to the chosen mode. */ - for (i = 0; i < num; ++i) { + for (i = 0; i < num; i++) { float fac = new_w[i]; /* Code borrowed from the warp modifier. */ @@ -164,7 +164,7 @@ void weightvg_do_mask(const ModifierEvalContext *ctx, MOD_init_texture(&t_map, ctx); /* For each weight (vertex), make the mix between org and new weights. */ - for (i = 0; i < num; ++i) { + for (i = 0; i < num; i++) { int idx = indices ? indices[i] : i; TexResult texres; float hsv[3]; /* For HSV color space. */ |