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authorCampbell Barton <ideasman42@gmail.com>2012-04-28 12:29:20 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-28 12:29:20 +0400
commit950ed6929792952044a57cad00833bddc8d39f45 (patch)
tree1211bb92a10b00812512f3613d98fa7f649a120b /source/blender/modifiers/intern
parent0281ff408d7cda003b086169ae66a61b4cf9a02c (diff)
code cleanup:
- replace inline face UV center calc. - use const float[3] for mesh and uv functions. - remove unused define
Diffstat (limited to 'source/blender/modifiers/intern')
-rw-r--r--source/blender/modifiers/intern/MOD_hook.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_hook.c b/source/blender/modifiers/intern/MOD_hook.c
index d8fbb6f468f..b115e5bb244 100644
--- a/source/blender/modifiers/intern/MOD_hook.c
+++ b/source/blender/modifiers/intern/MOD_hook.c
@@ -128,7 +128,7 @@ static void updateDepgraph(ModifierData *md, DagForest *forest,
}
}
-static float hook_falloff(float *co_1, float *co_2, const float falloff_squared, float fac)
+static float hook_falloff(const float co_1[3], const float co_2[3], const float falloff_squared, float fac)
{
if (falloff_squared) {
float len_squared = len_squared_v3v3(co_1, co_2);