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author | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-03-27 16:34:00 +0400 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-03-27 16:34:00 +0400 |
commit | f71f09d71436c06c8d7cff0c578249a97b0ac03c (patch) | |
tree | c01d8ae1d7d7588610e00072a77309de35f2785a /source/blender/modifiers/intern | |
parent | 9c9745ef304f0a622de35e2446f062dc0e760a14 (diff) |
Partial fix for bug 30695, "Array broke crease, weird visibility and slowdown"
* Array modifier creates BMesh from DM; add missing CD_CREASE layer
for edge creases.
* With a modifier stack like mirror+subsurf+array, face normals were
wrong. Fix by removing CD_NORMAL layer from CCGDM output. Previously
the elements in this layer were simply copied, so they did not
reflect subdivision correctly.
* Minor style fixes in bmo_dupe.c.
Issues not yet addressed:
* Subsurf's optimal draw setting for hiding subdivision edges is not
respected by the array output.
* Slowdown issue; array modifier is much slower than in 2.62.
Diffstat (limited to 'source/blender/modifiers/intern')
0 files changed, 0 insertions, 0 deletions