diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-01-23 20:08:41 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-01-23 20:08:41 +0300 |
commit | 39577403d3c421f51735613810ffcb4acc1e3894 (patch) | |
tree | 4749a338e5c941bfeac3830cacabf24751a0d95e /source/blender/modifiers/intern | |
parent | bc096e1eb8790c1624ce7386cd86668267fbea48 (diff) |
Fix compilation error with legacy depsgraph disabled
Diffstat (limited to 'source/blender/modifiers/intern')
-rw-r--r-- | source/blender/modifiers/intern/MOD_cloth.c | 8 | ||||
-rw-r--r-- | source/blender/modifiers/intern/MOD_dynamicpaint.c | 7 | ||||
-rw-r--r-- | source/blender/modifiers/intern/MOD_smoke.c | 8 | ||||
-rw-r--r-- | source/blender/modifiers/intern/MOD_softbody.c | 7 |
4 files changed, 28 insertions, 2 deletions
diff --git a/source/blender/modifiers/intern/MOD_cloth.c b/source/blender/modifiers/intern/MOD_cloth.c index d15a6fcb1c8..ac75b4dbee9 100644 --- a/source/blender/modifiers/intern/MOD_cloth.c +++ b/source/blender/modifiers/intern/MOD_cloth.c @@ -125,9 +125,15 @@ static void updateDepgraph(ModifierData *md, DagForest *forest, if (clmd) { /* Actual code uses get_collisionobjects */ +#ifdef WITH_LEGACY_DEPSGRAPH dag_add_collision_relations(forest, scene, ob, obNode, clmd->coll_parms->group, ob->lay|scene->lay, eModifierType_Collision, NULL, true, "Cloth Collision"); - dag_add_forcefield_relations(forest, scene, ob, obNode, clmd->sim_parms->effector_weights, true, 0, "Cloth Field"); +#else + (void)forest; + (void)scene; + (void)ob; + (void)obNode; +#endif } } diff --git a/source/blender/modifiers/intern/MOD_dynamicpaint.c b/source/blender/modifiers/intern/MOD_dynamicpaint.c index bde20e56748..b49a407da78 100644 --- a/source/blender/modifiers/intern/MOD_dynamicpaint.c +++ b/source/blender/modifiers/intern/MOD_dynamicpaint.c @@ -129,6 +129,7 @@ static void updateDepgraph(ModifierData *md, DagForest *forest, /* add relation from canvases to all brush objects */ if (pmd && pmd->canvas) { +#ifdef WITH_LEGACY_DEPSGRAPH for (DynamicPaintSurface *surface = pmd->canvas->surfaces.first; surface; surface = surface->next) { if (surface->effect & MOD_DPAINT_EFFECT_DO_DRIP) { dag_add_forcefield_relations(forest, scene, ob, obNode, surface->effector_weights, true, 0, "Dynamic Paint Field"); @@ -137,6 +138,12 @@ static void updateDepgraph(ModifierData *md, DagForest *forest, /* Actual code uses custom loop over group/scene without layer checks in dynamicPaint_doStep */ dag_add_collision_relations(forest, scene, ob, obNode, surface->brush_group, -1, eModifierType_DynamicPaint, is_brush_cb, false, "Dynamic Paint Brush"); } +#else + (void)forest; + (void)scene; + (void)ob; + (void)obNode; +#endif } } diff --git a/source/blender/modifiers/intern/MOD_smoke.c b/source/blender/modifiers/intern/MOD_smoke.c index f04d7432a8f..a7b23ae2403 100644 --- a/source/blender/modifiers/intern/MOD_smoke.c +++ b/source/blender/modifiers/intern/MOD_smoke.c @@ -138,10 +138,16 @@ static void updateDepgraph(ModifierData *md, DagForest *forest, if (smd && (smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain) { /* Actual code uses get_collisionobjects */ +#ifdef WITH_LEGACY_DEPSGRAPH dag_add_collision_relations(forest, scene, ob, obNode, smd->domain->fluid_group, ob->lay|scene->lay, eModifierType_Smoke, is_flow_cb, true, "Smoke Flow"); dag_add_collision_relations(forest, scene, ob, obNode, smd->domain->coll_group, ob->lay|scene->lay, eModifierType_Smoke, is_coll_cb, true, "Smoke Coll"); - dag_add_forcefield_relations(forest, scene, ob, obNode, smd->domain->effector_weights, true, PFIELD_SMOKEFLOW, "Smoke Force Field"); +#else + (void)forest; + (void)scene; + (void)ob; + (void)obNode; +#endif } } diff --git a/source/blender/modifiers/intern/MOD_softbody.c b/source/blender/modifiers/intern/MOD_softbody.c index 17adc7f1520..a0bbe5da04a 100644 --- a/source/blender/modifiers/intern/MOD_softbody.c +++ b/source/blender/modifiers/intern/MOD_softbody.c @@ -67,10 +67,17 @@ static void updateDepgraph(ModifierData *UNUSED(md), DagForest *forest, Scene *scene, Object *ob, DagNode *obNode) { if (ob->soft) { +#ifdef WITH_LEGACY_DEPSGRAPH /* Actual code uses ccd_build_deflector_hash */ dag_add_collision_relations(forest, scene, ob, obNode, ob->soft->collision_group, ob->lay, eModifierType_Collision, NULL, false, "Softbody Collision"); dag_add_forcefield_relations(forest, scene, ob, obNode, ob->soft->effector_weights, true, 0, "Softbody Field"); +#else + (void)forest; + (void)scene; + (void)ob; + (void)obNode; +#endif } } |