diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-05-21 15:37:42 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-05-21 15:37:42 +0400 |
commit | c4ee1f265847db4fed34df05a32f4b0fa3612092 (patch) | |
tree | 75792db986f09f492eaa4576d12e90d0dc669ddd /source/blender/modifiers/intern | |
parent | b11dc51974d48738b4e53c9c81971a045d73c5a6 (diff) |
Fluid simulation manual number of threads option now doesn't set the number
of threads to the number of cores when the fluid is created. Rather it is now
set to 0 which means "use the number of threads specified for the scene".
Diffstat (limited to 'source/blender/modifiers/intern')
-rw-r--r-- | source/blender/modifiers/intern/MOD_fluidsim_util.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_fluidsim_util.c b/source/blender/modifiers/intern/MOD_fluidsim_util.c index ed42a30b351..e96ddcde161 100644 --- a/source/blender/modifiers/intern/MOD_fluidsim_util.c +++ b/source/blender/modifiers/intern/MOD_fluidsim_util.c @@ -76,7 +76,7 @@ void fluidsim_init(FluidsimModifierData *fluidmd) fss->fmd = fluidmd; fss->type = OB_FLUIDSIM_ENABLE; - fss->threads = BLI_system_thread_count(); + fss->threads = 0; fss->show_advancedoptions = 0; fss->resolutionxyz = 65; |