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author | Campbell Barton <ideasman42@gmail.com> | 2018-06-01 19:26:42 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-01 19:26:42 +0300 |
commit | bfe1d0e0dc6281d33448c3d4ddfa2e231bbc5566 (patch) | |
tree | 14e9db1c58d7ffc33becc3ff5d74f4feb4c2d75e /source/blender/modifiers/intern | |
parent | 297bf7235bc4b2384b99f41676a8c217f2ee3249 (diff) | |
parent | 75fc1c35070e0cf247f2d2e4cffe8a6e711522ff (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/modifiers/intern')
-rw-r--r-- | source/blender/modifiers/intern/MOD_skin.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/modifiers/intern/MOD_skin.c b/source/blender/modifiers/intern/MOD_skin.c index 5e2cdd71a10..26fd16ef167 100644 --- a/source/blender/modifiers/intern/MOD_skin.c +++ b/source/blender/modifiers/intern/MOD_skin.c @@ -28,7 +28,7 @@ /* Implementation based in part off the paper "B-Mesh: A Fast Modeling * System for Base Meshes of 3D Articulated Shapes" (Zhongping Ji, * Ligang Liu, Yigang Wang) - * + * * Note that to avoid confusion with Blender's BMesh data structure, * this tool is renamed as the Skin modifier. * @@ -36,7 +36,7 @@ * http://www.math.zju.edu.cn/ligangliu/CAGD/Projects/BMesh/ * * The main missing features in this code compared to the paper are: - * + * * + No mesh evolution. The paper suggests iteratively subsurfing the * skin output and adapting the output to better conform with the * spheres of influence surrounding each vertex. |