diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2020-03-13 16:13:37 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2020-03-13 16:13:37 +0300 |
commit | b0a1af4eb10f6c771a49401e9d0c4c56f6f6d008 (patch) | |
tree | 15543ed3c09ebadbd69bfbd4a3fa28e41ed1e200 /source/blender/modifiers/intern | |
parent | f36d98bb1d510cf11d397ad4323e04c183f62e92 (diff) |
Multires: Increase default quality to 4
Makes it work better "out of the box" for irregular topology like
Suzanne mesh.
There might be some performance impact on non-regular meshes, but
those are not very common usecase for multires and for those its
always possible to lower the quality if needed.
Diffstat (limited to 'source/blender/modifiers/intern')
-rw-r--r-- | source/blender/modifiers/intern/MOD_multires.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_multires.c b/source/blender/modifiers/intern/MOD_multires.c index 883c17aa1e1..2068c747f4e 100644 --- a/source/blender/modifiers/intern/MOD_multires.c +++ b/source/blender/modifiers/intern/MOD_multires.c @@ -60,7 +60,7 @@ static void initData(ModifierData *md) mmd->renderlvl = 0; mmd->totlvl = 0; mmd->uv_smooth = SUBSURF_UV_SMOOTH_PRESERVE_CORNERS; - mmd->quality = 3; + mmd->quality = 4; mmd->flags |= eMultiresModifierFlag_UseCrease; } |