diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-05-04 14:26:28 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-05-04 14:31:10 +0300 |
commit | b7d0ff0ad6f9ab8cb10c727b6db293204c79636f (patch) | |
tree | 99dcdd08a161f363f849d2577ff4da1fa320b997 /source/blender/modifiers | |
parent | 7e3ee2d15dc3e11b4b2be778eb600653c8561523 (diff) |
Separate scene simplification into viewport and render
This way it is possible to have viewport simplification bumped all the way up,
making viewport really responsive but still have final render to use highest
subdivision possible.
Reviewers: lukastoenne, campbellbarton, dingto
Reviewed By: campbellbarton, dingto
Subscribers: dingto, nutel, eyecandy, venomgfx
Differential Revision: https://developer.blender.org/D1273
Diffstat (limited to 'source/blender/modifiers')
-rw-r--r-- | source/blender/modifiers/intern/MOD_subsurf.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_subsurf.c b/source/blender/modifiers/intern/MOD_subsurf.c index f17858264f8..7ada058d883 100644 --- a/source/blender/modifiers/intern/MOD_subsurf.c +++ b/source/blender/modifiers/intern/MOD_subsurf.c @@ -88,7 +88,7 @@ static bool isDisabled(ModifierData *md, int useRenderParams) SubsurfModifierData *smd = (SubsurfModifierData *) md; int levels = (useRenderParams) ? smd->renderLevels : smd->levels; - return get_render_subsurf_level(&md->scene->r, levels) == 0; + return get_render_subsurf_level(&md->scene->r, levels, useRenderParams != 0) == 0; } static DerivedMesh *applyModifier(ModifierData *md, Object *ob, |