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authorCampbell Barton <campbell@blender.org>2022-09-30 07:16:14 +0300
committerCampbell Barton <campbell@blender.org>2022-09-30 07:51:49 +0300
commit8bdd4b468554446cb1351785f0db751e2f84341f (patch)
treed81bda8a17f036de212b2982d7b13093f5b35a9e /source/blender/modifiers
parent1c1dc5f8440d918aca480904c53e31a528aef42f (diff)
Cleanup: use function style casts for C++
Diffstat (limited to 'source/blender/modifiers')
-rw-r--r--source/blender/modifiers/intern/MOD_wave.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/modifiers/intern/MOD_wave.cc b/source/blender/modifiers/intern/MOD_wave.cc
index 44002b2d719..0fc2d76f87e 100644
--- a/source/blender/modifiers/intern/MOD_wave.cc
+++ b/source/blender/modifiers/intern/MOD_wave.cc
@@ -135,7 +135,7 @@ static void waveModifier_do(WaveModifierData *md,
const MDeformVert *dvert;
int defgrp_index;
float ctime = DEG_get_ctime(ctx->depsgraph);
- float minfac = (float)(1.0 / exp(wmd->width * wmd->narrow * wmd->width * wmd->narrow));
+ float minfac = float(1.0 / exp(wmd->width * wmd->narrow * wmd->width * wmd->narrow));
float lifefac = wmd->height;
float(*tex_co)[3] = nullptr;
const int wmd_axis = wmd->flag & (MOD_WAVE_X | MOD_WAVE_Y);
@@ -175,7 +175,7 @@ static void waveModifier_do(WaveModifierData *md,
lifefac = 0.0;
}
else {
- lifefac = (float)(wmd->height * (1.0f - sqrtf(lifefac / wmd->damp)));
+ lifefac = float(wmd->height * (1.0f - sqrtf(lifefac / wmd->damp)));
}
}
}
@@ -227,7 +227,7 @@ static void waveModifier_do(WaveModifierData *md,
amplit -= (ctime - wmd->timeoffs) * wmd->speed;
if (wmd->flag & MOD_WAVE_CYCL) {
- amplit = (float)fmodf(amplit - wmd->width, 2.0f * wmd->width) + wmd->width;
+ amplit = float(fmodf(amplit - wmd->width, 2.0f * wmd->width)) + wmd->width;
}
if (falloff != 0.0f) {
@@ -252,7 +252,7 @@ static void waveModifier_do(WaveModifierData *md,
/* GAUSSIAN */
if ((falloff_fac != 0.0f) && (amplit > -wmd->width) && (amplit < wmd->width)) {
amplit = amplit * wmd->narrow;
- amplit = (float)(1.0f / expf(amplit * amplit) - minfac);
+ amplit = float(1.0f / expf(amplit * amplit) - minfac);
/* Apply texture. */
if (tex_co) {