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authorCody Winchester <CodyWinch>2020-03-24 19:48:46 +0300
committerBastien Montagne <b.mont29@gmail.com>2020-03-24 20:28:55 +0300
commit26ef4fa85ef4ea0f010f31c93d1086c515c3b5d4 (patch)
treea4155a8375e9214a536381160732aea59554ecd4 /source/blender/modifiers
parentf3ea8cd60876e499b664e12eec24d163136c04ba (diff)
Modifiers: Vertex Weight Edit add invert curve falloff option
This commit adds the option to invert the resulting weights of the falloff curve. There is a workflow used by some to convert a texture mask into vertex weights by using a custom curve and inverting the points. This allows the same effect with a single click, and gives the modifier more procedural functionality. With minor UI tweaks by @mont29. Differential Revision: https://developer.blender.org/D6899
Diffstat (limited to 'source/blender/modifiers')
-rw-r--r--source/blender/modifiers/intern/MOD_weightvgedit.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/modifiers/intern/MOD_weightvgedit.c b/source/blender/modifiers/intern/MOD_weightvgedit.c
index 6acbbefe745..2b2a4cf85ea 100644
--- a/source/blender/modifiers/intern/MOD_weightvgedit.c
+++ b/source/blender/modifiers/intern/MOD_weightvgedit.c
@@ -244,6 +244,14 @@ static Mesh *applyModifier(ModifierData *md, const ModifierEvalContext *ctx, Mes
}
}
+ /* Invert resulting weights */
+ if ((wmd->edit_flags & MOD_WVG_INVERT_FALLOFF) != 0) {
+ for (i = 0; i < numVerts; i++) {
+ new_w[i] = 1.0f - new_w[i];
+ }
+ }
+
+
/* Do masking. */
struct Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
weightvg_do_mask(ctx,