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authorSergey Sharybin <sergey.vfx@gmail.com>2020-03-06 19:18:10 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2020-03-09 16:47:59 +0300
commit598ab525da3df3fef2033c159c570688c7282a8f (patch)
treeba2bd0b8fc6ee5d264512bf655def1a6ee5d7b31 /source/blender/modifiers
parentee5d7bc16b243f309c84bce5deddf3a86b7f4c14 (diff)
Cleanup: Replace ABS/SQUARE/CUBE with function calls
While it might be handy to have type-less functionality which is similar to how C++ math is implemented it can not be easily achieved with just preprocessor in a way which does not have side-effects on wrong usage. There macros where often used on a non-trivial expression, and there was at least one usage where it was causing an actual side effect/bug on Windows (see change around square_f(sh[index++]) in studiolight.c). For such cases it is handy to have a function which is guaranteed to have zero side-effects. The motivation behind actually removing the macros is that there is already a way to do similar calculation. Also, not having such macros is a way to guarantee that its usage is not changed in a way which have side-effects and that it's not used as an inspiration for cases where it should not be used. Differential Revision: https://developer.blender.org/D7051
Diffstat (limited to 'source/blender/modifiers')
-rw-r--r--source/blender/modifiers/intern/MOD_hook.c2
-rw-r--r--source/blender/modifiers/intern/MOD_screw.c2
-rw-r--r--source/blender/modifiers/intern/MOD_warp.c2
-rw-r--r--source/blender/modifiers/intern/MOD_weld.c2
4 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/modifiers/intern/MOD_hook.c b/source/blender/modifiers/intern/MOD_hook.c
index f09ec570202..720ca4ffa13 100644
--- a/source/blender/modifiers/intern/MOD_hook.c
+++ b/source/blender/modifiers/intern/MOD_hook.c
@@ -281,7 +281,7 @@ static void deformVerts_do(HookModifierData *hmd,
hd.falloff_type = hmd->falloff_type;
hd.falloff = (hmd->falloff_type == eHook_Falloff_None) ? 0.0f : hmd->falloff;
- hd.falloff_sq = SQUARE(hd.falloff);
+ hd.falloff_sq = square_f(hd.falloff);
hd.fac_orig = hmd->force;
hd.use_falloff = (hd.falloff_sq != 0.0f);
diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c
index a50b703756e..460fd906986 100644
--- a/source/blender/modifiers/intern/MOD_screw.c
+++ b/source/blender/modifiers/intern/MOD_screw.c
@@ -112,7 +112,7 @@ static Mesh *mesh_remove_doubles_on_axis(Mesh *result,
const float axis_offset[3],
const float merge_threshold)
{
- const float merge_threshold_sq = SQUARE(merge_threshold);
+ const float merge_threshold_sq = square_f(merge_threshold);
const bool use_offset = axis_offset != NULL;
uint tot_doubles = 0;
for (uint i = 0; i < totvert; i += 1) {
diff --git a/source/blender/modifiers/intern/MOD_warp.c b/source/blender/modifiers/intern/MOD_warp.c
index 8cfe6a17b01..9d037455579 100644
--- a/source/blender/modifiers/intern/MOD_warp.c
+++ b/source/blender/modifiers/intern/MOD_warp.c
@@ -169,7 +169,7 @@ static void warpModifier_do(WarpModifierData *wmd,
float tmat[4][4];
- const float falloff_radius_sq = SQUARE(wmd->falloff_radius);
+ const float falloff_radius_sq = square_f(wmd->falloff_radius);
float strength = wmd->strength;
float fac = 1.0f, weight;
int i;
diff --git a/source/blender/modifiers/intern/MOD_weld.c b/source/blender/modifiers/intern/MOD_weld.c
index f12162f9173..609c9c33d24 100644
--- a/source/blender/modifiers/intern/MOD_weld.c
+++ b/source/blender/modifiers/intern/MOD_weld.c
@@ -1663,7 +1663,7 @@ static Mesh *weldModifier_doWeld(WeldModifierData *wmd, const ModifierEvalContex
struct WeldOverlapData data;
data.mvert = mvert;
- data.merge_dist_sq = SQUARE(wmd->merge_dist);
+ data.merge_dist_sq = square_f(wmd->merge_dist);
uint overlap_len;
BVHTreeOverlap *overlap = BLI_bvhtree_overlap_ex(bvhtree,