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authorRay Molenkamp <github@lazydodo.com>2021-04-09 01:25:09 +0300
committerRay Molenkamp <github@lazydodo.com>2021-04-09 01:25:09 +0300
commit3d7e3d5ad0b4a6b790eb95076394948f5a0e046e (patch)
tree4bfdf4fb57baab6c55a6852bf9ff5fdb58561de5 /source/blender/modifiers
parent500045a0d3b57f4333527cb710f05f666acaf904 (diff)
Fix: Missing GeometryNodeCustomGroup
This is a minor change to add some plumbing code to support custom geo nodes. This is working the same way as the custom cycles and compositor nodes. An example add-in is attached to D10784 Reviewed By: JacquesLucke Differential Revision: http://developer.blender.org/D10784
Diffstat (limited to 'source/blender/modifiers')
-rw-r--r--source/blender/modifiers/intern/MOD_nodes.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_nodes.cc b/source/blender/modifiers/intern/MOD_nodes.cc
index 7a2f8640202..96986c7bd83 100644
--- a/source/blender/modifiers/intern/MOD_nodes.cc
+++ b/source/blender/modifiers/intern/MOD_nodes.cc
@@ -136,7 +136,7 @@ static void find_used_ids_from_nodes(const bNodeTree &tree, Set<ID *> &ids)
addIdsUsedBySocket(&node->inputs, ids);
addIdsUsedBySocket(&node->outputs, ids);
- if (node->type == NODE_GROUP) {
+ if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP)) {
const bNodeTree *group = (bNodeTree *)node->id;
if (group != nullptr && handled_groups.add(group)) {
find_used_ids_from_nodes(*group, ids);