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authorJacques Lucke <jacques@blender.org>2020-12-14 15:00:28 +0300
committerJacques Lucke <jacques@blender.org>2020-12-14 15:08:02 +0300
commit732d0b458b6f9024b285747a643cacb128888b8c (patch)
tree5034bd70a86eb231c0b6e1b6b25deb7b444a1a3b /source/blender/modifiers
parent551856ed320dcab6bc2f9b985783ad32506d79ab (diff)
Blenkernel: move DerivedMesh.c to c++
Required changes to make it compile with clang tidy: * Use c++ includes like (e.g. climits instead limits.h). * Insert type casts when casting from void* to something else. * Replace NULL with nullptr. * Insert casts from int to enum. * Replace designed initializers (not supported in C++ yet). * Use blender::Vector instead of BLI_array_staticdeclare (does not compile with C++). * Replace typedef statements. Ref T83357.
Diffstat (limited to 'source/blender/modifiers')
-rw-r--r--source/blender/modifiers/intern/MOD_cloth.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_cloth.c b/source/blender/modifiers/intern/MOD_cloth.c
index 4e15149083b..ac8f1ffed18 100644
--- a/source/blender/modifiers/intern/MOD_cloth.c
+++ b/source/blender/modifiers/intern/MOD_cloth.c
@@ -116,7 +116,7 @@ static void deformVerts(ModifierData *md,
mesh_src = (Mesh *)BKE_id_copy_ex(NULL, (ID *)mesh, NULL, LIB_ID_COPY_LOCALIZE);
}
- /* TODO(sergey): For now it actually duplicates logic from DerivedMesh.c
+ /* TODO(sergey): For now it actually duplicates logic from DerivedMesh.cc
* and needs some more generic solution. But starting experimenting with
* this so close to the release is not that nice..
*