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authorJacques Lucke <jacques@blender.org>2021-08-20 14:14:39 +0300
committerJacques Lucke <jacques@blender.org>2021-08-20 14:14:39 +0300
commit00812008129bdab48d328775b09332af12118867 (patch)
tree344723847c164ce75f9f4cff22991ce69678b57c /source/blender/modifiers
parent7d8c71e8003ecb4d3a7fe2483a328d3f2d184faa (diff)
Functions: remove multi-function network
The multi-function network system was able to compose multiple multi-functions into a new one and to evaluate that efficiently. This functionality was heavily used by the particle nodes prototype a year ago. However, since then we only used multi-functions without the need to compose them in geometry nodes. The upcoming "fields" in geometry nodes will need a way to compose multi-functions again. Unfortunately, the code removed in this commit was not ideal for this different kind of function composition. I've been working on an alternative that will be added separately when it becomes needed. I've had to update all the function nodes, because their interface depended on the multi-function network data structure a bit. The actual multi-function implementations are still the same though.
Diffstat (limited to 'source/blender/modifiers')
-rw-r--r--source/blender/modifiers/intern/MOD_nodes.cc5
-rw-r--r--source/blender/modifiers/intern/MOD_nodes_evaluator.cc2
-rw-r--r--source/blender/modifiers/intern/MOD_nodes_evaluator.hh6
3 files changed, 8 insertions, 5 deletions
diff --git a/source/blender/modifiers/intern/MOD_nodes.cc b/source/blender/modifiers/intern/MOD_nodes.cc
index 3853b345c14..620c7ef438a 100644
--- a/source/blender/modifiers/intern/MOD_nodes.cc
+++ b/source/blender/modifiers/intern/MOD_nodes.cc
@@ -84,7 +84,8 @@
#include "NOD_derived_node_tree.hh"
#include "NOD_geometry.h"
#include "NOD_geometry_nodes_eval_log.hh"
-#include "NOD_node_tree_multi_function.hh"
+
+#include "FN_multi_function.hh"
using blender::destruct_ptr;
using blender::float3;
@@ -858,7 +859,7 @@ static GeometrySet compute_geometry(const DerivedNodeTree &tree,
{
blender::ResourceScope scope;
blender::LinearAllocator<> &allocator = scope.linear_allocator();
- blender::nodes::MultiFunctionByNode mf_by_node = get_multi_function_per_node(tree, scope);
+ blender::nodes::NodeMultiFunctions mf_by_node{tree, scope};
Map<DOutputSocket, GMutablePointer> group_inputs;
diff --git a/source/blender/modifiers/intern/MOD_nodes_evaluator.cc b/source/blender/modifiers/intern/MOD_nodes_evaluator.cc
index 47dfd9bc8f6..5646e37707c 100644
--- a/source/blender/modifiers/intern/MOD_nodes_evaluator.cc
+++ b/source/blender/modifiers/intern/MOD_nodes_evaluator.cc
@@ -836,7 +836,7 @@ class GeometryNodesEvaluator {
}
/* Use the multi-function implementation if it exists. */
- const MultiFunction *multi_function = params_.mf_by_node->lookup_default(node, nullptr);
+ const MultiFunction *multi_function = params_.mf_by_node->try_get(node);
if (multi_function != nullptr) {
this->execute_multi_function_node(node, *multi_function, node_state);
return;
diff --git a/source/blender/modifiers/intern/MOD_nodes_evaluator.hh b/source/blender/modifiers/intern/MOD_nodes_evaluator.hh
index d8c60d31986..5151be07aa2 100644
--- a/source/blender/modifiers/intern/MOD_nodes_evaluator.hh
+++ b/source/blender/modifiers/intern/MOD_nodes_evaluator.hh
@@ -20,12 +20,14 @@
#include "NOD_derived_node_tree.hh"
#include "NOD_geometry_nodes_eval_log.hh"
-#include "NOD_node_tree_multi_function.hh"
+#include "NOD_multi_function.hh"
#include "FN_generic_pointer.hh"
#include "DNA_modifier_types.h"
+#include "FN_multi_function.hh"
+
namespace geo_log = blender::nodes::geometry_nodes_eval_log;
namespace blender::modifiers::geometry_nodes {
@@ -45,7 +47,7 @@ struct GeometryNodesEvaluationParams {
* necessary in all cases. Sometimes `log_socket_value_fn` might just want to look at the value
* and then it can be freed. */
Vector<DSocket> force_compute_sockets;
- nodes::MultiFunctionByNode *mf_by_node;
+ nodes::NodeMultiFunctions *mf_by_node;
const NodesModifierData *modifier_;
Depsgraph *depsgraph;
Object *self_object;