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authorHans Goudey <h.goudey@me.com>2021-10-27 16:54:24 +0300
committerHans Goudey <h.goudey@me.com>2021-10-27 16:54:24 +0300
commit212b02b5488982e83083a033150d11384181aa49 (patch)
tree6ec5657a695ff13d7fb9a9025e454cf44dfc869c /source/blender/modifiers
parentb6bed63b5bae9f64959e3c03b1f6f6cf7c091163 (diff)
Geometry Nodes: Show hint in empty output attributes panel
This is meant to add something to the sub-panel when it is empty so it looks more purposeful, but also add a hint that might be helpful when figuring out how to output a named attribute. Differential Revision: https://developer.blender.org/D12715
Diffstat (limited to 'source/blender/modifiers')
-rw-r--r--source/blender/modifiers/intern/MOD_nodes.cc5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/modifiers/intern/MOD_nodes.cc b/source/blender/modifiers/intern/MOD_nodes.cc
index 292ba04490c..c88940c00c2 100644
--- a/source/blender/modifiers/intern/MOD_nodes.cc
+++ b/source/blender/modifiers/intern/MOD_nodes.cc
@@ -1428,13 +1428,18 @@ static void output_attribute_panel_draw(const bContext *UNUSED(C), Panel *panel)
uiLayoutSetPropSep(layout, true);
uiLayoutSetPropDecorate(layout, true);
+ bool has_output_attribute = false;
if (nmd->node_group != nullptr && nmd->settings.properties != nullptr) {
LISTBASE_FOREACH (bNodeSocket *, socket, &nmd->node_group->outputs) {
if (socket_type_has_attribute_toggle(*socket)) {
+ has_output_attribute = true;
draw_property_for_output_socket(layout, *nmd, ptr, *socket);
}
}
}
+ if (!has_output_attribute) {
+ uiItemL(layout, IFACE_("No group output attributes connected."), ICON_INFO);
+ }
}
static void panelRegister(ARegionType *region_type)