diff options
author | Hans Goudey <h.goudey@me.com> | 2022-07-08 06:33:57 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-07-08 06:33:57 +0300 |
commit | c4b32f1b291a3c3447879175225a3664aeb0b7ef (patch) | |
tree | b575e57a45e30e59ae469f815857f8b9e6f1acd3 /source/blender/modifiers | |
parent | b98a937db64c365de889adcc084248716607521d (diff) |
Cleanup: Move mesh legacy conversion to a separate file
It's helpful to make the separation of legacy data formats explicit,
because it declutters actively changed code and makes it clear which
areas do not follow Blender's current design. In this case I separated
the `MFace`/"tessface" conversion code into a separate blenkernel
.cc file and header. This also makes refactoring to remove these
functions simpler because they're easier to find.
In the future, conversions to the `MLoopUV` type and `MVert`
can be implemented here for the same reasons (see T95965).
Differential Revision: https://developer.blender.org/D15396
Diffstat (limited to 'source/blender/modifiers')
-rw-r--r-- | source/blender/modifiers/intern/MOD_explode.c | 1 | ||||
-rw-r--r-- | source/blender/modifiers/intern/MOD_particlesystem.cc | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/modifiers/intern/MOD_explode.c b/source/blender/modifiers/intern/MOD_explode.c index 8e85cb1bfb3..f88e930e127 100644 --- a/source/blender/modifiers/intern/MOD_explode.c +++ b/source/blender/modifiers/intern/MOD_explode.c @@ -26,6 +26,7 @@ #include "BKE_lattice.h" #include "BKE_lib_id.h" #include "BKE_mesh.h" +#include "BKE_mesh_legacy_convert.h" #include "BKE_modifier.h" #include "BKE_particle.h" #include "BKE_scene.h" diff --git a/source/blender/modifiers/intern/MOD_particlesystem.cc b/source/blender/modifiers/intern/MOD_particlesystem.cc index f410915cad8..ccbc8f1d835 100644 --- a/source/blender/modifiers/intern/MOD_particlesystem.cc +++ b/source/blender/modifiers/intern/MOD_particlesystem.cc @@ -21,6 +21,7 @@ #include "BKE_editmesh.h" #include "BKE_lib_id.h" #include "BKE_mesh.h" +#include "BKE_mesh_legacy_convert.h" #include "BKE_modifier.h" #include "BKE_particle.h" #include "BKE_screen.h" |