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authorCampbell Barton <ideasman42@gmail.com>2011-10-10 01:11:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-10 01:11:51 +0400
commit7306eb84f07c92a5bced22f7f38dd7de1770c425 (patch)
treebbf9ba1bdbeae8ce5be45972314ed32905e3a9a5 /source/blender/modifiers
parent9d70e050a27ce4700e0e16dd120c343bd5ecc2a6 (diff)
move NavMesh draw code out of being a modifier and into DerivedMesh drawing hack (which IMHO is less bad then mis-using a modifier only to override drawing calls).
Diffstat (limited to 'source/blender/modifiers')
-rw-r--r--source/blender/modifiers/CMakeLists.txt1
-rw-r--r--source/blender/modifiers/intern/MOD_navmesh.c313
-rw-r--r--source/blender/modifiers/intern/MOD_util.c1
3 files changed, 0 insertions, 315 deletions
diff --git a/source/blender/modifiers/CMakeLists.txt b/source/blender/modifiers/CMakeLists.txt
index fb4aa4ca4a5..7e06ef1d017 100644
--- a/source/blender/modifiers/CMakeLists.txt
+++ b/source/blender/modifiers/CMakeLists.txt
@@ -65,7 +65,6 @@ set(SRC
intern/MOD_meshdeform.c
intern/MOD_mirror.c
intern/MOD_multires.c
- intern/MOD_navmesh.c
intern/MOD_none.c
intern/MOD_particleinstance.c
intern/MOD_particlesystem.c
diff --git a/source/blender/modifiers/intern/MOD_navmesh.c b/source/blender/modifiers/intern/MOD_navmesh.c
deleted file mode 100644
index c259239a003..00000000000
--- a/source/blender/modifiers/intern/MOD_navmesh.c
+++ /dev/null
@@ -1,313 +0,0 @@
-/*
-* $Id$
-*
-* ***** BEGIN GPL LICENSE BLOCK *****
-*
-* This program is free software; you can redistribute it and/or
-* modify it under the terms of the GNU General Public License
-* as published by the Free Software Foundation; either version 2
-* of the License, or (at your option) any later version.
-*
-* This program is distributed in the hope that it will be useful,
-* but WITHOUT ANY WARRANTY; without even the implied warranty of
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-* GNU General Public License for more details.
-*
-* You should have received a copy of the GNU General Public License
-* along with this program; if not, write to the Free Software Foundation,
-* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-*
-* The Original Code is Copyright (C) 2005 by the Blender Foundation.
-* All rights reserved.
-*
-* Contributor(s):
-*
-* ***** END GPL LICENSE BLOCK *****
-*
-*/
-
-/** \file blender/modifiers/intern/MOD_navmesh.c
- * \ingroup modifiers
- */
-
-
-#include <math.h>
-
-#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
-
-#ifdef WITH_GAMEENGINE
-# include "recast-capi.h"
-# include "BKE_navmesh_conversion.h"
-# include "GL/glew.h"
-# include "GPU_buffers.h"
-# include "GPU_draw.h"
-#endif
-
-#include "BLI_math.h"
-#include "BLI_utildefines.h"
-
-#include "BKE_cdderivedmesh.h"
-#include "BKE_mesh.h"
-#include "BKE_modifier.h"
-#include "BKE_particle.h"
-#include "BKE_customdata.h"
-#include "MEM_guardedalloc.h"
-
-BM_INLINE int bit(int a, int b)
-{
- return (a & (1 << b)) >> b;
-}
-
-BM_INLINE void intToCol(int i, float* col)
-{
- int r = bit(i, 0) + bit(i, 3) * 2 + 1;
- int g = bit(i, 1) + bit(i, 4) * 2 + 1;
- int b = bit(i, 2) + bit(i, 5) * 2 + 1;
- col[0] = 1 - r*63.0f/255.0f;
- col[1] = 1 - g*63.0f/255.0f;
- col[2] = 1 - b*63.0f/255.0f;
-}
-
-
-static void initData(ModifierData *UNUSED(md))
-{
- /* NavMeshModifierData *nmmd = (NavMeshModifierData*) md; */ /* UNUSED */
-}
-
-static void copyData(ModifierData *UNUSED(md), ModifierData *UNUSED(target))
-{
- /* NavMeshModifierData *nmmd = (NavMeshModifierData*) md; */
- /* NavMeshModifierData *tnmmd = (NavMeshModifierData*) target; */
-
- //.todo - deep copy
-}
-
-/*
-static void (*drawFacesSolid_original)(DerivedMesh *dm, float (*partial_redraw_planes)[4],
- int fast, int (*setMaterial)(int, void *attribs)) = NULL;*/
-
-#ifdef WITH_GAMEENGINE
-
-static void drawNavMeshColored(DerivedMesh *dm)
-{
- int a, glmode;
- MVert *mvert = (MVert *)CustomData_get_layer(&dm->vertData, CD_MVERT);
- MFace *mface = (MFace *)CustomData_get_layer(&dm->faceData, CD_MFACE);
- int* polygonIdx = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
- const float BLACK_COLOR[3] = {0.f, 0.f, 0.f};
- float col[3];
-
- if (!polygonIdx)
- return;
-
- /*
- //UI_ThemeColor(TH_WIRE);
- glDisable(GL_LIGHTING);
- glLineWidth(2.0);
- dm->drawEdges(dm, 0, 1);
- glLineWidth(1.0);
- glEnable(GL_LIGHTING);*/
-
- glDisable(GL_LIGHTING);
- if(GPU_buffer_legacy(dm) ) {
- DEBUG_VBO( "Using legacy code. drawNavMeshColored\n" );
- //glShadeModel(GL_SMOOTH);
- glBegin(glmode = GL_QUADS);
- for(a = 0; a < dm->numFaceData; a++, mface++) {
- int new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
- int polygonIdx = *(int*)CustomData_get(&dm->faceData, a, CD_RECAST);
- if (polygonIdx<=0)
- memcpy(col, BLACK_COLOR, 3*sizeof(float));
- else
- intToCol(polygonIdx, col);
-
- if(new_glmode != glmode) {
- glEnd();
- glBegin(glmode = new_glmode);
- }
- glColor3fv(col);
- glVertex3fv(mvert[mface->v1].co);
- glVertex3fv(mvert[mface->v2].co);
- glVertex3fv(mvert[mface->v3].co);
- if(mface->v4) {
- glVertex3fv(mvert[mface->v4].co);
- }
- }
- glEnd();
- }
- glEnable(GL_LIGHTING);
-}
-
-static void navDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, int has_mcol, int matnr))
-{
- (void) setDrawOptions;
-
- drawNavMeshColored(dm);
-}
-
-static void navDM_drawFacesSolid(DerivedMesh *dm,
- float (*partial_redraw_planes)[4],
- int UNUSED(fast), int (*setMaterial)(int, void *attribs))
-{
- (void) partial_redraw_planes;
- (void) setMaterial;
-
- //drawFacesSolid_original(dm, partial_redraw_planes, fast, setMaterial);
- drawNavMeshColored(dm);
-}
-#endif /* WITH_GAMEENGINE */
-
-static DerivedMesh *createNavMeshForVisualization(NavMeshModifierData *UNUSED(mmd), DerivedMesh *dm)
-{
-#ifdef WITH_GAMEENGINE
- DerivedMesh *result;
- int maxFaces = dm->getNumFaces(dm);
- int *recastData;
- int vertsPerPoly=0, nverts=0, ndtris=0, npolys=0;
- float* verts=NULL;
- unsigned short *dtris=NULL, *dmeshes=NULL, *polys=NULL;
- int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL;
- int res;
-
- result = CDDM_copy(dm);
- if (!CustomData_has_layer(&result->faceData, CD_RECAST))
- {
- int *sourceRecastData = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
- CustomData_add_layer_named(&result->faceData, CD_RECAST, CD_DUPLICATE,
- sourceRecastData, maxFaces, "recastData");
- }
- recastData = (int*)CustomData_get_layer(&result->faceData, CD_RECAST);
- result->drawFacesTex = navDM_drawFacesTex;
- result->drawFacesSolid = navDM_drawFacesSolid;
-
-
- //process mesh
- res = buildNavMeshDataByDerivedMesh(dm, &vertsPerPoly, &nverts, &verts, &ndtris, &dtris,
- &npolys, &dmeshes, &polys, &dtrisToPolysMap, &dtrisToTrisMap,
- &trisToFacesMap);
- if (res)
- {
- size_t polyIdx;
-
- //invalidate concave polygon
- for (polyIdx=0; polyIdx<(size_t)npolys; polyIdx++)
- {
- unsigned short* poly = &polys[polyIdx*2*vertsPerPoly];
- if (!polyIsConvex(poly, vertsPerPoly, verts))
- {
- //set negative polygon idx to all faces
- unsigned short *dmesh = &dmeshes[4*polyIdx];
- unsigned short tbase = dmesh[2];
- unsigned short tnum = dmesh[3];
- unsigned short ti;
-
- for (ti=0; ti<tnum; ti++)
- {
- unsigned short triidx = dtrisToTrisMap[tbase+ti];
- unsigned short faceidx = trisToFacesMap[triidx];
- if (recastData[faceidx]>0)
- recastData[faceidx] = -recastData[faceidx];
- }
- }
- }
-
- }
- else
- {
- printf("Error during creation polygon infos\n");
- }
-
- //clean up
- if (verts!=NULL)
- MEM_freeN(verts);
- if (dtris!=NULL)
- MEM_freeN(dtris);
- if (dmeshes!=NULL)
- MEM_freeN(dmeshes);
- if (polys!=NULL)
- MEM_freeN(polys);
- if (dtrisToPolysMap!=NULL)
- MEM_freeN(dtrisToPolysMap);
- if (dtrisToTrisMap!=NULL)
- MEM_freeN(dtrisToTrisMap);
- if (trisToFacesMap!=NULL)
- MEM_freeN(trisToFacesMap);
-
- return result;
-#else // WITH_GAMEENGINE
- return dm;
-#endif // WITH_GAMEENGINE
-}
-
-/*
-static int isDisabled(ModifierData *md, int useRenderParams)
-{
- NavMeshModifierData *amd = (NavMeshModifierData*) md;
- return false;
-}*/
-
-
-
-static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *derivedData,
- int UNUSED(useRenderParams), int UNUSED(isFinalCalc))
-{
- DerivedMesh *result = NULL;
- NavMeshModifierData *nmmd = (NavMeshModifierData*) md;
- int hasRecastData = CustomData_has_layer(&derivedData->faceData, CD_RECAST)>0;
- if (ob->body_type!=OB_BODY_TYPE_NAVMESH || !hasRecastData )
- {
- //convert to nav mesh object:
- //1)set physics type
- ob->gameflag &= ~OB_COLLISION;
- ob->gameflag |= OB_NAVMESH;
- ob->body_type = OB_BODY_TYPE_NAVMESH;
- //2)add and init recast data layer
- if (!hasRecastData)
- {
- Mesh* obmesh = (Mesh *)ob->data;
- if (obmesh)
- {
- int i;
- int numFaces = obmesh->totface;
- int* recastData;
- CustomData_add_layer_named(&obmesh->fdata, CD_RECAST, CD_CALLOC, NULL, numFaces, "recastData");
- recastData = (int*)CustomData_get_layer(&obmesh->fdata, CD_RECAST);
- for (i=0; i<numFaces; i++)
- {
- recastData[i] = i+1;
- }
- CustomData_add_layer_named(&derivedData->faceData, CD_RECAST, CD_REFERENCE, recastData, numFaces, "recastData");
- }
- }
- }
-
- result = createNavMeshForVisualization(nmmd, derivedData);
-
- return result;
-}
-
-
-ModifierTypeInfo modifierType_NavMesh = {
- /* name */ "NavMesh",
- /* structName */ "NavMeshModifierData",
- /* structSize */ sizeof(NavMeshModifierData),
- /* type */ eModifierTypeType_Constructive,
- /* flags */ (ModifierTypeFlag) (eModifierTypeFlag_AcceptsMesh
- | eModifierTypeFlag_Single),
- /* copyData */ copyData,
- /* deformVerts */ 0,
- /* deformMatrices */ 0,
- /* deformVertsEM */ 0,
- /* deformMatricesEM */ 0,
- /* applyModifier */ applyModifier,
- /* applyModifierEM */ 0,
- /* initData */ initData,
- /* requiredDataMask */ 0,
- /* freeData */ 0,
- /* isDisabled */ 0,
- /* updateDepgraph */ 0,
- /* dependsOnTime */ 0,
- /* foreachObjectLink */ 0,
- /* foreachIDLink */ 0,
-};
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c
index a2fe947a523..26e9d48cd0a 100644
--- a/source/blender/modifiers/intern/MOD_util.c
+++ b/source/blender/modifiers/intern/MOD_util.c
@@ -295,7 +295,6 @@ void modifier_type_init(ModifierTypeInfo *types[])
INIT_TYPE(Solidify);
INIT_TYPE(Screw);
INIT_TYPE(Warp);
- INIT_TYPE(NavMesh);
INIT_TYPE(WeightVGEdit);
INIT_TYPE(WeightVGMix);
INIT_TYPE(WeightVGProximity);