diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-06-01 19:19:39 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-01 19:19:39 +0300 |
commit | 75fc1c35070e0cf247f2d2e4cffe8a6e711522ff (patch) | |
tree | 508760dfe37e2fa864b2ee74914a979516a344fc /source/blender/modifiers | |
parent | 051e186d5c61dccfc776b8da9b83c598421be4e7 (diff) |
Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
Diffstat (limited to 'source/blender/modifiers')
-rw-r--r-- | source/blender/modifiers/intern/MOD_skin.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/modifiers/intern/MOD_skin.c b/source/blender/modifiers/intern/MOD_skin.c index 3b92303d2c5..9fe1dad1fff 100644 --- a/source/blender/modifiers/intern/MOD_skin.c +++ b/source/blender/modifiers/intern/MOD_skin.c @@ -28,7 +28,7 @@ /* Implementation based in part off the paper "B-Mesh: A Fast Modeling * System for Base Meshes of 3D Articulated Shapes" (Zhongping Ji, * Ligang Liu, Yigang Wang) - * + * * Note that to avoid confusion with Blender's BMesh data structure, * this tool is renamed as the Skin modifier. * @@ -36,7 +36,7 @@ * http://www.math.zju.edu.cn/ligangliu/CAGD/Projects/BMesh/ * * The main missing features in this code compared to the paper are: - * + * * + No mesh evolution. The paper suggests iteratively subsurfing the * skin output and adapting the output to better conform with the * spheres of influence surrounding each vertex. |