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author | Ray Molenkamp <github@lazydodo.com> | 2021-04-09 01:25:09 +0300 |
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committer | Ray Molenkamp <github@lazydodo.com> | 2021-04-09 01:25:09 +0300 |
commit | 3d7e3d5ad0b4a6b790eb95076394948f5a0e046e (patch) | |
tree | 4bfdf4fb57baab6c55a6852bf9ff5fdb58561de5 /source/blender/modifiers | |
parent | 500045a0d3b57f4333527cb710f05f666acaf904 (diff) |
Fix: Missing GeometryNodeCustomGroup
This is a minor change to add some plumbing code
to support custom geo nodes. This is working the
same way as the custom cycles and compositor nodes.
An example add-in is attached to D10784
Reviewed By: JacquesLucke
Differential Revision: http://developer.blender.org/D10784
Diffstat (limited to 'source/blender/modifiers')
-rw-r--r-- | source/blender/modifiers/intern/MOD_nodes.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_nodes.cc b/source/blender/modifiers/intern/MOD_nodes.cc index 7a2f8640202..96986c7bd83 100644 --- a/source/blender/modifiers/intern/MOD_nodes.cc +++ b/source/blender/modifiers/intern/MOD_nodes.cc @@ -136,7 +136,7 @@ static void find_used_ids_from_nodes(const bNodeTree &tree, Set<ID *> &ids) addIdsUsedBySocket(&node->inputs, ids); addIdsUsedBySocket(&node->outputs, ids); - if (node->type == NODE_GROUP) { + if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP)) { const bNodeTree *group = (bNodeTree *)node->id; if (group != nullptr && handled_groups.add(group)) { find_used_ids_from_nodes(*group, ids); |