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authorHenrik Dick <hen-di@web.de>2022-02-21 16:05:00 +0300
committerHenrik Dick <hen-di@web.de>2022-02-21 16:13:55 +0300
commit68586d2c183bb36464d8de4c50b1c23c47631a83 (patch)
tree794f2449336a4ea516c8c87e60e233132494f0c3 /source/blender/modifiers
parentfa715a158a4c4576e944e79276864b1365a0ccc9 (diff)
Complex Solidify: improve constraints solver
The constraints solver is now able to handle more cases correctly. Also the behavior of the boundary fixes is slightly changed if the constraints thickness mode is used. Differential Revision: https://developer.blender.org/D14143
Diffstat (limited to 'source/blender/modifiers')
-rw-r--r--source/blender/modifiers/intern/MOD_solidify_nonmanifold.c300
1 files changed, 176 insertions, 124 deletions
diff --git a/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c b/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c
index ed7acef4cdc..e4f7a7b5473 100644
--- a/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c
+++ b/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c
@@ -1405,21 +1405,26 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
for (uint j = 0; g->valid; j++, g++) {
if (!g->is_singularity) {
float *nor = g->no;
+ /* During vertex position calculation, the algorithm decides if it wants to disable the
+ * boundary fix to maintain correct thickness. If the used algorithm does not produce a
+ * free move direction (move_nor), it can use approximate_free_direction to decide on
+ * a movement direction based on the connected edges. */
float move_nor[3] = {0, 0, 0};
bool disable_boundary_fix = (smd->nonmanifold_boundary_mode ==
MOD_SOLIDIFY_NONMANIFOLD_BOUNDARY_MODE_NONE ||
(g->is_orig_closed || g->split));
+ bool approximate_free_direction = false;
/* Constraints Method. */
if (smd->nonmanifold_offset_mode == MOD_SOLIDIFY_NONMANIFOLD_OFFSET_MODE_CONSTRAINTS) {
NewEdgeRef *first_edge = NULL;
NewEdgeRef **edge_ptr = g->edges;
/* Contains normal and offset [nx, ny, nz, ofs]. */
- float(*normals_queue)[4] = MEM_malloc_arrayN(
- g->edges_len + 1, sizeof(*normals_queue), "normals_queue in solidify");
+ float(*planes_queue)[4] = MEM_malloc_arrayN(
+ g->edges_len + 1, sizeof(*planes_queue), "planes_queue in solidify");
uint queue_index = 0;
- float face_nors[3][3];
- float nor_ofs[3];
+ float fallback_nor[3];
+ float fallback_ofs = 0.0f;
const bool cycle = (g->is_orig_closed && !g->split) || g->is_even_split;
for (uint k = 0; k < g->edges_len; k++, edge_ptr++) {
@@ -1436,17 +1441,17 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
}
if (!null_faces[face->index]) {
- /* And normal to the queue. */
- mul_v3_v3fl(normals_queue[queue_index],
+ /* And plane to the queue. */
+ mul_v3_v3fl(planes_queue[queue_index],
poly_nors[face->index],
face->reversed ? -1 : 1);
- normals_queue[queue_index++][3] = ofs;
+ planes_queue[queue_index++][3] = ofs;
}
else {
/* Just use this approximate normal of the null face if there is no other
* normal to use. */
- mul_v3_v3fl(face_nors[0], poly_nors[face->index], face->reversed ? -1 : 1);
- nor_ofs[0] = ofs;
+ mul_v3_v3fl(fallback_nor, poly_nors[face->index], face->reversed ? -1 : 1);
+ fallback_ofs = ofs;
}
}
}
@@ -1455,131 +1460,170 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
}
}
}
- uint face_nors_len = 0;
- const float stop_explosion = 0.999f - fabsf(smd->offset_fac) * 0.05f;
- while (queue_index > 0) {
- if (face_nors_len == 0) {
- if (queue_index <= 2) {
- for (uint k = 0; k < queue_index; k++) {
- copy_v3_v3(face_nors[k], normals_queue[k]);
- nor_ofs[k] = normals_queue[k][3];
+ if (queue_index > 2) {
+ /* Find the two most different normals. */
+ float min_p = 2.0f;
+ uint min_n0 = 0;
+ uint min_n1 = 0;
+ for (uint k = 0; k < queue_index; k++) {
+ for (uint m = k + 1; m < queue_index; m++) {
+ float p = dot_v3v3(planes_queue[k], planes_queue[m]);
+ if (p <= min_p + FLT_EPSILON) {
+ min_p = p;
+ min_n0 = m;
+ min_n1 = k;
}
- face_nors_len = queue_index;
- queue_index = 0;
}
- else {
- /* Find most different two normals. */
- float min_p = 2;
- uint min_n0 = 0;
- uint min_n1 = 0;
- for (uint k = 0; k < queue_index; k++) {
- for (uint m = k + 1; m < queue_index; m++) {
- float p = dot_v3v3(normals_queue[k], normals_queue[m]);
- if (p <= min_p + FLT_EPSILON) {
- min_p = p;
- min_n0 = m;
- min_n1 = k;
- }
- }
- }
- copy_v3_v3(face_nors[0], normals_queue[min_n0]);
- copy_v3_v3(face_nors[1], normals_queue[min_n1]);
- nor_ofs[0] = normals_queue[min_n0][3];
- nor_ofs[1] = normals_queue[min_n1][3];
- face_nors_len = 2;
- queue_index--;
- memmove(normals_queue + min_n0,
- normals_queue + min_n0 + 1,
- (queue_index - min_n0) * sizeof(*normals_queue));
- queue_index--;
- memmove(normals_queue + min_n1,
- normals_queue + min_n1 + 1,
- (queue_index - min_n1) * sizeof(*normals_queue));
- min_p = 1;
- min_n1 = 0;
- float max_p = -1;
- for (uint k = 0; k < queue_index; k++) {
- max_p = -1;
- for (uint m = 0; m < face_nors_len; m++) {
- float p = dot_v3v3(face_nors[m], normals_queue[k]);
- if (p > max_p + FLT_EPSILON) {
- max_p = p;
- }
- }
- if (max_p <= min_p + FLT_EPSILON) {
- min_p = max_p;
- min_n1 = k;
- }
+ }
+ /* Put the two found normals, first in the array queue. */
+ if (min_n1 != 0) {
+ swap_v4_v4(planes_queue[min_n0], planes_queue[0]);
+ swap_v4_v4(planes_queue[min_n1], planes_queue[1]);
+ }
+ else {
+ swap_v4_v4(planes_queue[min_n0], planes_queue[1]);
+ }
+ /* Find the third most important/different normal. */
+ min_p = 1;
+ min_n1 = 0;
+ float max_p = -1;
+ for (uint k = 2; k < queue_index; k++) {
+ max_p = -1;
+ for (uint m = 0; m < 2; m++) {
+ float p = dot_v3v3(planes_queue[m], planes_queue[k]);
+ if (p > max_p + FLT_EPSILON) {
+ max_p = p;
}
- if (min_p < 0.8) {
- copy_v3_v3(face_nors[2], normals_queue[min_n1]);
- nor_ofs[2] = normals_queue[min_n1][3];
- face_nors_len++;
- queue_index--;
- memmove(normals_queue + min_n1,
- normals_queue + min_n1 + 1,
- (queue_index - min_n1) * sizeof(*normals_queue));
+ }
+ if (max_p <= min_p + FLT_EPSILON) {
+ min_p = max_p;
+ min_n1 = k;
+ }
+ }
+ swap_v4_v4(planes_queue[min_n1], planes_queue[2]);
+ }
+ /* Remove/average duplicate normals in planes_queue. */
+ while (queue_index > 0) {
+ uint best_n0 = 0;
+ uint best_n1 = 0;
+ float best_p = -1.0f;
+ float best_ofs_diff = 0.0f;
+ for (uint k = 0; k < queue_index; k++) {
+ for (uint m = k + 1; m < queue_index; m++) {
+ float p = dot_v3v3(planes_queue[m], planes_queue[k]);
+ float ofs_diff = fabsf(planes_queue[m][3] - planes_queue[k][3]);
+ if (p > best_p + FLT_EPSILON || (p >= best_p && ofs_diff < best_ofs_diff)) {
+ best_p = p;
+ best_ofs_diff = ofs_diff;
+ best_n0 = m;
+ best_n1 = k;
}
}
}
- else {
- uint best = 0;
- uint best_group = 0;
- float best_p = -1.0f;
- for (uint k = 0; k < queue_index; k++) {
- for (uint m = 0; m < face_nors_len; m++) {
- float p = dot_v3v3(face_nors[m], normals_queue[k]);
- if (p > best_p + FLT_EPSILON) {
- best_p = p;
- best = m;
- best_group = k;
+ if (best_p < 0.999f) {
+ break;
+ }
+ add_v3_v3(planes_queue[best_n0], planes_queue[best_n1]);
+ normalize_v3(planes_queue[best_n0]);
+ planes_queue[best_n0][3] = (planes_queue[best_n0][3] + planes_queue[best_n1][3]) *
+ 0.5f;
+ queue_index--;
+ memmove(planes_queue + best_n1,
+ planes_queue + best_n1 + 1,
+ (queue_index - best_n1) * sizeof(*planes_queue));
+ }
+ const uint size = queue_index;
+ /* If there is more than 2 planes at this vertex, the boundary fix should be disabled
+ * to stay at the correct thickness for all the faces. This is not very good in
+ * practice though, since that will almost always disable the boundary fix. Instead
+ * introduce a threshold which decides whether the boundary fix can be used without
+ * major thickness changes. If the following constant is 1.0, it would always
+ * prioritize correct thickness. At 0.7 the thickness is allowed to change a bit if
+ * necessary for the fix (~10%). Note this only applies if a boundary fix is used. */
+ const float boundary_fix_threshold = 0.7f;
+ if (size > 3) {
+ /* Use the most general least squares method to find the best position. */
+ float mat[3][3];
+ zero_m3(mat);
+ for (int k = 0; k < 3; k++) {
+ for (int m = 0; m < size; m++) {
+ madd_v3_v3fl(mat[k], planes_queue[m], planes_queue[m][k]);
+ }
+ }
+ /* NOTE: this matrix invert fails if there is less than 3 different normals. */
+ invert_m3(mat);
+ zero_v3(nor);
+ for (int k = 0; k < size; k++) {
+ madd_v3_v3fl(nor, planes_queue[k], planes_queue[k][3]);
+ }
+ mul_v3_m3v3(nor, mat, nor);
+
+ if (!disable_boundary_fix) {
+ /* Figure out if the approximate boundary fix can get use here. */
+ float greatest_angle_cos = 1.0f;
+ for (uint k = 0; k < 2; k++) {
+ for (uint m = 2; m < size; m++) {
+ float p = dot_v3v3(planes_queue[m], planes_queue[k]);
+ if (p < greatest_angle_cos) {
+ greatest_angle_cos = p;
}
}
}
- add_v3_v3(face_nors[best], normals_queue[best_group]);
- normalize_v3(face_nors[best]);
- nor_ofs[best] = (nor_ofs[best] + normals_queue[best_group][3]) * 0.5f;
- queue_index--;
- memmove(normals_queue + best_group,
- normals_queue + best_group + 1,
- (queue_index - best_group) * sizeof(*normals_queue));
+ if (greatest_angle_cos > boundary_fix_threshold) {
+ approximate_free_direction = true;
+ }
+ else {
+ disable_boundary_fix = true;
+ }
}
}
- MEM_freeN(normals_queue);
-
- /* When up to 3 constraint normals are found. */
- if (ELEM(face_nors_len, 2, 3)) {
- const float q = dot_v3v3(face_nors[0], face_nors[1]);
+ else if (size > 1) {
+ /* When up to 3 constraint normals are found, there is a simple solution. */
+ const float stop_explosion = 0.999f - fabsf(smd->offset_fac) * 0.05f;
+ const float q = dot_v3v3(planes_queue[0], planes_queue[1]);
float d = 1.0f - q * q;
- cross_v3_v3v3(move_nor, face_nors[0], face_nors[1]);
+ cross_v3_v3v3(move_nor, planes_queue[0], planes_queue[1]);
+ normalize_v3(move_nor);
if (d > FLT_EPSILON * 10 && q < stop_explosion) {
d = 1.0f / d;
- mul_v3_fl(face_nors[0], (nor_ofs[0] - nor_ofs[1] * q) * d);
- mul_v3_fl(face_nors[1], (nor_ofs[1] - nor_ofs[0] * q) * d);
+ mul_v3_fl(planes_queue[0], (planes_queue[0][3] - planes_queue[1][3] * q) * d);
+ mul_v3_fl(planes_queue[1], (planes_queue[1][3] - planes_queue[0][3] * q) * d);
}
else {
d = 1.0f / (fabsf(q) + 1.0f);
- mul_v3_fl(face_nors[0], nor_ofs[0] * d);
- mul_v3_fl(face_nors[1], nor_ofs[1] * d);
+ mul_v3_fl(planes_queue[0], planes_queue[0][3] * d);
+ mul_v3_fl(planes_queue[1], planes_queue[1][3] * d);
}
- add_v3_v3v3(nor, face_nors[0], face_nors[1]);
- if (face_nors_len == 3) {
- float *free_nor = move_nor;
- mul_v3_fl(face_nors[2], nor_ofs[2]);
- d = dot_v3v3(face_nors[2], free_nor);
+ add_v3_v3v3(nor, planes_queue[0], planes_queue[1]);
+ if (size == 3) {
+ d = dot_v3v3(planes_queue[2], move_nor);
if (LIKELY(fabsf(d) > FLT_EPSILON)) {
- sub_v3_v3v3(face_nors[0], nor, face_nors[2]); /* Override face_nor[0]. */
- mul_v3_fl(free_nor, dot_v3v3(face_nors[2], face_nors[0]) / d);
- sub_v3_v3(nor, free_nor);
+ float tmp[3];
+ madd_v3_v3v3fl(tmp, nor, planes_queue[2], -planes_queue[2][3]);
+ mul_v3_v3fl(tmp, move_nor, dot_v3v3(planes_queue[2], tmp) / d);
+ sub_v3_v3(nor, tmp);
+ /* Disable boundary fix if the constraints would be majorly unsatisfied. */
+ if (fabsf(d) > 1.0f - boundary_fix_threshold) {
+ disable_boundary_fix = true;
+ }
}
+ }
+ approximate_free_direction = false;
+ }
+ else if (size == 1) {
+ /* Face corner case. */
+ mul_v3_v3fl(nor, planes_queue[0], planes_queue[0][3]);
+ if (g->edges_len > 2) {
disable_boundary_fix = true;
+ approximate_free_direction = true;
}
}
else {
- BLI_assert(face_nors_len < 2);
- mul_v3_v3fl(nor, face_nors[0], nor_ofs[0]);
+ /* Fallback case for null faces. */
+ mul_v3_v3fl(nor, fallback_nor, fallback_ofs);
disable_boundary_fix = true;
}
+ MEM_freeN(planes_queue);
}
/* Fixed/Even Method. */
else {
@@ -1707,26 +1751,29 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
}
/* Set move_nor for boundary fix. */
if (!disable_boundary_fix && g->edges_len > 2) {
- edge_ptr = g->edges + 1;
- float tmp[3];
- uint k;
- for (k = 1; k + 1 < g->edges_len; k++, edge_ptr++) {
- MEdge *e = orig_medge + (*edge_ptr)->old_edge;
- sub_v3_v3v3(
- tmp, orig_mvert_co[vm[e->v1] == i ? e->v2 : e->v1], orig_mvert_co[i]);
- add_v3_v3(move_nor, tmp);
- }
- if (k == 1) {
- disable_boundary_fix = true;
- }
- else {
- disable_boundary_fix = normalize_v3(move_nor) == 0.0f;
- }
+ approximate_free_direction = true;
}
else {
disable_boundary_fix = true;
}
}
+ if (approximate_free_direction) {
+ /* Set move_nor for boundary fix. */
+ NewEdgeRef **edge_ptr = g->edges + 1;
+ float tmp[3];
+ int k;
+ for (k = 1; k + 1 < g->edges_len; k++, edge_ptr++) {
+ MEdge *e = orig_medge + (*edge_ptr)->old_edge;
+ sub_v3_v3v3(tmp, orig_mvert_co[vm[e->v1] == i ? e->v2 : e->v1], orig_mvert_co[i]);
+ add_v3_v3(move_nor, tmp);
+ }
+ if (k == 1) {
+ disable_boundary_fix = true;
+ }
+ else {
+ disable_boundary_fix = normalize_v3(move_nor) == 0.0f;
+ }
+ }
/* Fix boundary verts. */
if (!disable_boundary_fix) {
/* Constraint normal, nor * constr_nor == 0 after this fix. */
@@ -1743,8 +1790,11 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
orig_mvert_co[i]);
if (smd->nonmanifold_boundary_mode == MOD_SOLIDIFY_NONMANIFOLD_BOUNDARY_MODE_FLAT) {
cross_v3_v3v3(constr_nor, e0, e1);
+ normalize_v3(constr_nor);
}
else {
+ BLI_assert(smd->nonmanifold_boundary_mode ==
+ MOD_SOLIDIFY_NONMANIFOLD_BOUNDARY_MODE_ROUND);
float f0[3];
float f1[3];
if (g->edges[0]->faces[0]->reversed) {
@@ -1766,9 +1816,11 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
normalize_v3(n0);
normalize_v3(n1);
add_v3_v3v3(constr_nor, n0, n1);
+ normalize_v3(constr_nor);
}
float d = dot_v3v3(constr_nor, move_nor);
- if (LIKELY(fabsf(d) > FLT_EPSILON)) {
+ /* Only allow the thickness to increase about 10 times. */
+ if (fabsf(d) > 0.1f) {
mul_v3_fl(move_nor, dot_v3v3(constr_nor, nor) / d);
sub_v3_v3(nor, move_nor);
}