diff options
author | Jacques Lucke <jacques@blender.org> | 2020-10-12 13:37:48 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-10-12 13:38:03 +0300 |
commit | e8d02359cf0853d32722ead7513bd6d28318c92d (patch) | |
tree | d07457c69b14e109ed96e266e4efd063697ffb83 /source/blender/modifiers | |
parent | fc5c5f0636bf03539d972293bd07b428b71877a9 (diff) |
Volumes: reduce step and default of strength in Volume Displace modifier
The strength has a high impact on performance. With the previous
step and default one could easily and accidentally make Blender unusably
slow, because of a too high displacement strength.
Diffstat (limited to 'source/blender/modifiers')
-rw-r--r-- | source/blender/modifiers/intern/MOD_volume_displace.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_volume_displace.cc b/source/blender/modifiers/intern/MOD_volume_displace.cc index 89b5a604d58..535fdc762b8 100644 --- a/source/blender/modifiers/intern/MOD_volume_displace.cc +++ b/source/blender/modifiers/intern/MOD_volume_displace.cc @@ -62,7 +62,7 @@ static void initData(ModifierData *md) { VolumeDisplaceModifierData *vdmd = reinterpret_cast<VolumeDisplaceModifierData *>(md); vdmd->texture = NULL; - vdmd->strength = 1.0f; + vdmd->strength = 0.5f; copy_v3_fl(vdmd->texture_mid_level, 0.5f); vdmd->texture_sample_radius = 1.0f; } |