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authorJacques Lucke <jacques@blender.org>2021-02-05 18:20:14 +0300
committerJacques Lucke <jacques@blender.org>2021-02-05 18:20:14 +0300
commit16abe9343a5e01426e85e4bb9d0e95c3217e35ea (patch)
tree2dc86e6324a2f8bdf12403d1bdf7d2b39a3129d0 /source/blender/modifiers
parent46e0efb462cb92e9ade39588b51391820491aed8 (diff)
Geometry Nodes: add Volume to Mesh node
This node takes a volume and generates a mesh on it's "surface". The surface is defined by a threshold value. Currently, the node only works on volumes generated by the Points to Volume node. This limitation will be resolved soonish. Ref T84605. Differential Revision: https://developer.blender.org/D10243
Diffstat (limited to 'source/blender/modifiers')
-rw-r--r--source/blender/modifiers/intern/MOD_volume_to_mesh.cc165
1 files changed, 26 insertions, 139 deletions
diff --git a/source/blender/modifiers/intern/MOD_volume_to_mesh.cc b/source/blender/modifiers/intern/MOD_volume_to_mesh.cc
index 941bc8409f7..41ed7ae983a 100644
--- a/source/blender/modifiers/intern/MOD_volume_to_mesh.cc
+++ b/source/blender/modifiers/intern/MOD_volume_to_mesh.cc
@@ -24,6 +24,7 @@
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_volume.h"
+#include "BKE_volume_to_mesh.hh"
#include "MOD_modifiertypes.h"
#include "MOD_ui_common.h"
@@ -128,139 +129,6 @@ static void panelRegister(ARegionType *region_type)
modifier_panel_register(region_type, eModifierType_VolumeToMesh, panel_draw);
}
-#ifdef WITH_OPENVDB
-
-struct VolumeToMeshOp {
- const openvdb::GridBase &base_grid;
- VolumeToMeshModifierData &vmmd;
- const ModifierEvalContext &ctx;
- std::vector<openvdb::Vec3s> verts;
- std::vector<openvdb::Vec3I> tris;
- std::vector<openvdb::Vec4I> quads;
-
- template<typename GridType> bool operator()()
- {
- if constexpr (std::is_scalar_v<typename GridType::ValueType>) {
- this->generate_mesh_data<GridType>();
- return true;
- }
- else {
- return false;
- }
- }
-
- template<typename GridType> void generate_mesh_data()
- {
- /* Make a new transform from the index space into the mesh object space. */
- openvdb::math::Transform::Ptr transform = this->base_grid.transform().copy();
- transform->postMult(openvdb::Mat4d((float *)vmmd.object->obmat));
- openvdb::Mat4d imat = openvdb::Mat4d((float *)ctx.object->imat);
- /* `imat` had floating point issues and wasn't affine. */
- imat.setCol(3, openvdb::Vec4d(0, 0, 0, 1));
- transform->postMult(imat);
-
- /* Create a new grid with a different transform. The underlying tree is shared. */
- typename GridType::ConstPtr grid = openvdb::gridConstPtrCast<GridType>(
- this->base_grid.copyGridReplacingTransform(transform));
-
- if (this->vmmd.resolution_mode == VOLUME_TO_MESH_RESOLUTION_MODE_GRID) {
- this->grid_to_mesh(*grid);
- return;
- }
-
- const float resolution_factor = this->compute_resolution_factor(*grid);
- typename GridType::Ptr temp_grid = this->create_grid_with_changed_resolution(
- *grid, resolution_factor);
- this->grid_to_mesh(*temp_grid);
- }
-
- template<typename GridType>
- typename GridType::Ptr create_grid_with_changed_resolution(const GridType &old_grid,
- const float resolution_factor)
- {
- BLI_assert(resolution_factor > 0.0f);
-
- openvdb::Mat4R xform;
- xform.setToScale(openvdb::Vec3d(resolution_factor));
- openvdb::tools::GridTransformer transformer{xform};
-
- typename GridType::Ptr new_grid = GridType::create();
- transformer.transformGrid<openvdb::tools::BoxSampler>(old_grid, *new_grid);
- new_grid->transform() = old_grid.transform();
- new_grid->transform().preScale(1.0f / resolution_factor);
- return new_grid;
- }
-
- float compute_resolution_factor(const openvdb::GridBase &grid) const
- {
- const openvdb::Vec3s voxel_size{grid.voxelSize()};
- const float current_voxel_size = std::max({voxel_size[0], voxel_size[1], voxel_size[2]});
- const float desired_voxel_size = this->compute_desired_voxel_size(grid);
- return current_voxel_size / desired_voxel_size;
- }
-
- float compute_desired_voxel_size(const openvdb::GridBase &grid) const
- {
- if (this->vmmd.resolution_mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE) {
- return this->vmmd.voxel_size;
- }
- const openvdb::CoordBBox coord_bbox = base_grid.evalActiveVoxelBoundingBox();
- const openvdb::BBoxd bbox = grid.transform().indexToWorld(coord_bbox);
- const float max_extent = bbox.extents()[bbox.maxExtent()];
- const float voxel_size = max_extent / this->vmmd.voxel_amount;
- return voxel_size;
- }
-
- template<typename GridType> void grid_to_mesh(const GridType &grid)
- {
- openvdb::tools::volumeToMesh(
- grid, this->verts, this->tris, this->quads, this->vmmd.threshold, this->vmmd.adaptivity);
- }
-};
-
-static Mesh *new_mesh_from_openvdb_data(Span<openvdb::Vec3s> verts,
- Span<openvdb::Vec3I> tris,
- Span<openvdb::Vec4I> quads)
-{
- const int tot_loops = 3 * tris.size() + 4 * quads.size();
- const int tot_polys = tris.size() + quads.size();
-
- Mesh *mesh = BKE_mesh_new_nomain(verts.size(), 0, 0, tot_loops, tot_polys);
-
- /* Write vertices. */
- for (const int i : verts.index_range()) {
- const blender::float3 co = blender::float3(verts[i].asV());
- copy_v3_v3(mesh->mvert[i].co, co);
- }
-
- /* Write triangles. */
- for (const int i : tris.index_range()) {
- mesh->mpoly[i].loopstart = 3 * i;
- mesh->mpoly[i].totloop = 3;
- for (int j = 0; j < 3; j++) {
- /* Reverse vertex order to get correct normals. */
- mesh->mloop[3 * i + j].v = tris[i][2 - j];
- }
- }
-
- /* Write quads. */
- const int poly_offset = tris.size();
- const int loop_offset = tris.size() * 3;
- for (const int i : quads.index_range()) {
- mesh->mpoly[poly_offset + i].loopstart = loop_offset + 4 * i;
- mesh->mpoly[poly_offset + i].totloop = 4;
- for (int j = 0; j < 4; j++) {
- /* Reverse vertex order to get correct normals. */
- mesh->mloop[loop_offset + 4 * i + j].v = quads[i][3 - j];
- }
- }
-
- BKE_mesh_calc_edges(mesh, false, false);
- BKE_mesh_calc_normals(mesh);
- return mesh;
-}
-#endif
-
static Mesh *create_empty_mesh(const Mesh *input_mesh)
{
Mesh *new_mesh = BKE_mesh_new_nomain(0, 0, 0, 0, 0);
@@ -296,16 +164,35 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
return create_empty_mesh(input_mesh);
}
- const openvdb::GridBase::ConstPtr grid = BKE_volume_grid_openvdb_for_read(volume, volume_grid);
+ const openvdb::GridBase::ConstPtr local_grid = BKE_volume_grid_openvdb_for_read(volume,
+ volume_grid);
+
+ openvdb::math::Transform::Ptr transform = local_grid->transform().copy();
+ transform->postMult(openvdb::Mat4d(((float *)vmmd->object->obmat)));
+ openvdb::Mat4d imat = openvdb::Mat4d((float *)ctx->object->imat);
+ /* `imat` had floating point issues and wasn't affine. */
+ imat.setCol(3, openvdb::Vec4d(0, 0, 0, 1));
+ transform->postMult(imat);
+
+ /* Create a temporary transformed grid. The underlying tree is shared. */
+ openvdb::GridBase::ConstPtr transformed_grid = local_grid->copyGridReplacingTransform(transform);
+
+ blender::bke::VolumeToMeshResolution resolution;
+ resolution.mode = (VolumeToMeshResolutionMode)vmmd->resolution_mode;
+ if (resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_AMOUNT) {
+ resolution.settings.voxel_amount = vmmd->voxel_amount;
+ }
+ if (resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE) {
+ resolution.settings.voxel_size = vmmd->voxel_size;
+ }
- const VolumeGridType grid_type = BKE_volume_grid_type(volume_grid);
- VolumeToMeshOp to_mesh_op{*grid, *vmmd, *ctx};
- if (!BKE_volume_grid_type_operation(grid_type, to_mesh_op)) {
- BKE_modifier_set_error(ctx->object, md, "Expected a scalar grid");
+ Mesh *mesh = blender::bke::volume_to_mesh(
+ *transformed_grid, resolution, vmmd->threshold, vmmd->adaptivity);
+ if (mesh == nullptr) {
+ BKE_modifier_set_error(ctx->object, md, "Could not generate mesh from grid");
return create_empty_mesh(input_mesh);
}
- Mesh *mesh = new_mesh_from_openvdb_data(to_mesh_op.verts, to_mesh_op.tris, to_mesh_op.quads);
BKE_mesh_copy_settings(mesh, input_mesh);
if (vmmd->flag & VOLUME_TO_MESH_USE_SMOOTH_SHADE) {
BKE_mesh_smooth_flag_set(mesh, true);