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authorDalai Felinto <dalai@blender.org>2020-11-18 03:44:46 +0300
committerJacques Lucke <jacques@blender.org>2020-12-02 17:38:47 +0300
commit60760bd470270111008716070fd3fb2cb8a376a7 (patch)
treefcbf4694967e8cef66edb2c44dd816af71b16180 /source/blender/modifiers
parentea74ed5a7a2031b614d401e394f2e0146fc90155 (diff)
Geometry Nodes: unify icons -> use ICON_NODETREE for everything
Until there is a icon made specially for this, the nodetree icon is up for grabs. Using it in the nodegroup + modifier + editor helps the users to make a connection on where to edit those modifiers.
Diffstat (limited to 'source/blender/modifiers')
-rw-r--r--source/blender/modifiers/intern/MOD_nodes.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_nodes.cc b/source/blender/modifiers/intern/MOD_nodes.cc
index d30f76302a5..80c69398d15 100644
--- a/source/blender/modifiers/intern/MOD_nodes.cc
+++ b/source/blender/modifiers/intern/MOD_nodes.cc
@@ -1053,7 +1053,7 @@ ModifierTypeInfo modifierType_Nodes = {
static_cast<ModifierTypeFlag>(eModifierTypeFlag_AcceptsMesh |
eModifierTypeFlag_SupportsEditmode |
eModifierTypeFlag_EnableInEditmode),
- /* icon */ ICON_MESH_DATA, /* TODO: Use correct icon. */
+ /* icon */ ICON_NODETREE,
/* copyData */ copyData,