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authorCampbell Barton <ideasman42@gmail.com>2017-09-14 09:00:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-09-14 09:08:03 +0300
commit892d304dedb60891d9e0b3091eceecb163644215 (patch)
tree49d1136035c441b5c0f04d338420817f3addd732 /source/blender/modifiers
parent6f633dec5d105ad91dcb5774a6fd4fb06bf264a5 (diff)
Fix T52291: Boolean fails w/ co-linear edged ngons
This means boolean tessellation wont match viewport tessellation however it's needed to avoid zero area triangles causing problems.
Diffstat (limited to 'source/blender/modifiers')
-rw-r--r--source/blender/modifiers/intern/MOD_boolean.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_boolean.c b/source/blender/modifiers/intern/MOD_boolean.c
index f86d8b99f3c..a5ce18b9668 100644
--- a/source/blender/modifiers/intern/MOD_boolean.c
+++ b/source/blender/modifiers/intern/MOD_boolean.c
@@ -246,7 +246,7 @@ static DerivedMesh *applyModifier_bmesh(
looptris = MEM_mallocN(sizeof(*looptris) * looptris_tot, __func__);
- BM_mesh_calc_tessellation(bm, looptris, &tottri);
+ BM_mesh_calc_tessellation_beauty(bm, looptris, &tottri);
/* postpone this until after tessellating
* so we can use the original normals before the vertex are moved */