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authorPatrick Mours <pmours@nvidia.com>2020-04-30 15:59:06 +0300
committerPatrick Mours <pmours@nvidia.com>2020-04-30 18:57:01 +0300
commitf5237f77049f8e5545d4f857e6e1a800b45e82ba (patch)
treef469087c1366e49fc65c20ddcccf1cd2550b142e /source/blender/modifiers
parent9ee7fc15afdaf2649ecae1478fe6ad3ad89af325 (diff)
Fix long OptiX BVH build times in Cycles with many objects
Looping over all primitives for every object is really slow, so this patch avoids that by moving the necessary assignments inline with the primitive merging done for every geometry.
Diffstat (limited to 'source/blender/modifiers')
0 files changed, 0 insertions, 0 deletions