diff options
author | Sergej Reich <sergej.reich@googlemail.com> | 2013-01-23 00:47:03 +0400 |
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committer | Sergej Reich <sergej.reich@googlemail.com> | 2013-01-23 00:47:03 +0400 |
commit | 8b8d4ba7effcf73d72e224d2934b6ad0f3a5ee74 (patch) | |
tree | 151f57c635fbf1c0cfade2b24552c98a41acefff /source/blender/modifiers | |
parent | 8733150ac18f68da8a45f733554fa74272fcbeea (diff) |
sim: Remove "continue physics" code
This was left over from 2.4x days and is not used anymore.
Now simulations are always interactive.
Diffstat (limited to 'source/blender/modifiers')
-rw-r--r-- | source/blender/modifiers/intern/MOD_collision.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_collision.c b/source/blender/modifiers/intern/MOD_collision.c index b9384e6208e..ab141312932 100644 --- a/source/blender/modifiers/intern/MOD_collision.c +++ b/source/blender/modifiers/intern/MOD_collision.c @@ -137,7 +137,7 @@ static void deformVerts(ModifierData *md, Object *ob, numverts = dm->getNumVerts(dm); - if ((current_time > collmd->time_xnew) || (BKE_ptcache_get_continue_physics())) { + if (current_time > collmd->time_xnew) { unsigned int i; /* check if mesh has changed */ |