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authorSergey Sharybin <sergey.vfx@gmail.com>2013-08-16 17:58:34 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-08-16 17:58:34 +0400
commita59777c33fe2356bec9223b9f736dcc98bfa874d (patch)
tree301402b17335b2381f26c9f9c4a04e94595d221b /source/blender/modifiers
parent8d1c0b6f0f4012b379023b96b4c426b3432c018b (diff)
Tweaks to MapUV and PlaneTrack nodes to make results less doggy
This disables crazy adaptive sampling happening in diagonal direction. This still gives some doggyness, but it's much less dramatic now, and behavior is pretty damn the same as EWA filtering when rendering textures with Blender Internal.
Diffstat (limited to 'source/blender/modifiers')
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