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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-08-16 17:58:34 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-08-16 17:58:34 +0400 |
commit | a59777c33fe2356bec9223b9f736dcc98bfa874d (patch) | |
tree | 301402b17335b2381f26c9f9c4a04e94595d221b /source/blender/modifiers | |
parent | 8d1c0b6f0f4012b379023b96b4c426b3432c018b (diff) |
Tweaks to MapUV and PlaneTrack nodes to make results less doggy
This disables crazy adaptive sampling happening in diagonal direction.
This still gives some doggyness, but it's much less dramatic now,
and behavior is pretty damn the same as EWA filtering when rendering
textures with Blender Internal.
Diffstat (limited to 'source/blender/modifiers')
0 files changed, 0 insertions, 0 deletions