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authorJanne Karhu <jhkarh@gmail.com>2011-03-18 18:31:32 +0300
committerJanne Karhu <jhkarh@gmail.com>2011-03-18 18:31:32 +0300
commit60ce95f5622d3947e30fe960eda22ea305660619 (patch)
tree20a322ff834993f9794ebb5c110437da41273812 /source/blender/modifiers
parent7e53769d09863b59beae4155ea0ad13c6ab2fac2 (diff)
New particle collisions code:
* The old collisions code detected particle collisions by calculating the collision times analytically from the collision mesh faces. This was pretty accurate, but didn't support rotating/deforming faces at all, as the equations for these quickly become quite nasty. * The new code uses a simple "distance to plane/edge/vert" function and iterates this with the Newton-Rhapson method to find the closest particle distance during a simulation step. * The advantage in this is that the collision object can now move, rotate, scale or even deform freely and collisions are still detected reliably. * For some extreme movements the calculation errors could stack up so much that the detection fails, but this can be easily fixed by increasing the particle size or simulation substeps. * As a side note the algorithm doesn't really do point particles anymore, but uses a very small radius as the particle size when "size deflect" isn't selected. * I've also updated the collision response code a bit, so now the particles shouldn't leak even from tight corners. All in all the collisions code is now much cleaner and more robust than before!
Diffstat (limited to 'source/blender/modifiers')
-rw-r--r--source/blender/modifiers/intern/MOD_collision.c17
1 files changed, 9 insertions, 8 deletions
diff --git a/source/blender/modifiers/intern/MOD_collision.c b/source/blender/modifiers/intern/MOD_collision.c
index 2ed66f2374b..83ba8a12163 100644
--- a/source/blender/modifiers/intern/MOD_collision.c
+++ b/source/blender/modifiers/intern/MOD_collision.c
@@ -64,7 +64,7 @@ static void initData(ModifierData *md)
collmd->current_x = NULL;
collmd->current_xnew = NULL;
collmd->current_v = NULL;
- collmd->time = -1000;
+ collmd->time_x = collmd->time_xnew = -1000;
collmd->numverts = 0;
collmd->bvhtree = NULL;
}
@@ -95,7 +95,7 @@ static void freeData(ModifierData *md)
collmd->current_x = NULL;
collmd->current_xnew = NULL;
collmd->current_v = NULL;
- collmd->time = -1000;
+ collmd->time_x = collmd->time_xnew = -1000;
collmd->numverts = 0;
collmd->bvhtree = NULL;
collmd->mfaces = NULL;
@@ -139,11 +139,11 @@ static void deformVerts(ModifierData *md, Object *ob,
current_time = BKE_curframe(md->scene);
if(G.rt > 0)
- printf("current_time %f, collmd->time %f\n", current_time, collmd->time);
+ printf("current_time %f, collmd->time_xnew %f\n", current_time, collmd->time_xnew);
numverts = dm->getNumVerts ( dm );
- if((current_time > collmd->time)|| (BKE_ptcache_get_continue_physics()))
+ if((current_time > collmd->time_xnew)|| (BKE_ptcache_get_continue_physics()))
{
unsigned int i;
@@ -151,7 +151,7 @@ static void deformVerts(ModifierData *md, Object *ob,
if(collmd->x && (numverts != collmd->numverts))
freeData((ModifierData *)collmd);
- if(collmd->time == -1000) // first time
+ if(collmd->time_xnew == -1000) // first time
{
collmd->x = dm->dupVertArray(dm); // frame start position
@@ -174,7 +174,7 @@ static void deformVerts(ModifierData *md, Object *ob,
// create bounding box hierarchy
collmd->bvhtree = bvhtree_build_from_mvert(collmd->mfaces, collmd->numfaces, collmd->x, numverts, ob->pd->pdef_sboft);
- collmd->time = current_time;
+ collmd->time_x = collmd->time_xnew = current_time;
}
else if(numverts == collmd->numverts)
{
@@ -182,6 +182,7 @@ static void deformVerts(ModifierData *md, Object *ob,
tempVert = collmd->x;
collmd->x = collmd->xnew;
collmd->xnew = tempVert;
+ collmd->time_x = collmd->time_xnew;
memcpy(collmd->xnew, dm->getVertArray(dm), numverts*sizeof(MVert));
@@ -216,7 +217,7 @@ static void deformVerts(ModifierData *md, Object *ob,
bvhtree_update_from_mvert ( collmd->bvhtree, collmd->mfaces, collmd->numfaces, collmd->current_x, collmd->current_xnew, collmd->numverts, 1 );
}
- collmd->time = current_time;
+ collmd->time_xnew = current_time;
}
else if(numverts != collmd->numverts)
{
@@ -224,7 +225,7 @@ static void deformVerts(ModifierData *md, Object *ob,
}
}
- else if(current_time < collmd->time)
+ else if(current_time < collmd->time_xnew)
{
freeData((ModifierData *)collmd);
}