diff options
author | Jacques Lucke <jacques@blender.org> | 2020-04-20 11:58:43 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-04-20 11:58:43 +0300 |
commit | 0247ee5f5362632eb3e48ccb4c7d7fe33040360a (patch) | |
tree | 9f5df1204f0fdc00145d216300ecfe35a6e21fb7 /source/blender/nodes/CMakeLists.txt | |
parent | eb4e3bbe68c8fb1d717d5f0380d61cd015de8767 (diff) |
Simulations: Add simulation node tree type
This implements a new builtin node tree type called `SimulationNodeTree`.
It is not yet embedded in the `Simulation` data block.
The node tree will initially be used for the new particle nodes system.
When the cmake option `WITH_NEW_SIMULATION_TYPE` is enabled, a new
`Simulation Editor` is shown in the editors menu (which is just a node editor).
This patch does not add entries to the Add Node menu, so it is empty.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D7287
Diffstat (limited to 'source/blender/nodes/CMakeLists.txt')
-rw-r--r-- | source/blender/nodes/CMakeLists.txt | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt index a2f825ee454..59a0ee808f5 100644 --- a/source/blender/nodes/CMakeLists.txt +++ b/source/blender/nodes/CMakeLists.txt @@ -23,6 +23,7 @@ set(INC composite intern shader + simulation texture ../blenkernel ../blenlib @@ -220,6 +221,10 @@ set(SRC shader/node_shader_tree.c shader/node_shader_util.c + simulation/nodes/node_sim_common.cc + simulation/node_simulation_tree.cc + simulation/node_simulation_util.cc + texture/nodes/node_texture_at.c texture/nodes/node_texture_bricks.c texture/nodes/node_texture_checker.c @@ -253,11 +258,13 @@ set(SRC composite/node_composite_util.h shader/node_shader_util.h + simulation/node_simulation_util.h texture/node_texture_util.h NOD_common.h NOD_composite.h NOD_shader.h + NOD_simulation.h NOD_socket.h NOD_static_types.h NOD_texture.h |