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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-01-30 17:05:19 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-23 20:57:58 +0300 |
commit | 0aec2dcd3ae0ed382ffe7b3311a4e30fc88398e4 (patch) | |
tree | a3ebe2b22f375e35f3aee068c8570280b1cc93a2 /source/blender/nodes/CMakeLists.txt | |
parent | acd619d7c9250282d68b917d6cae5c08301bb989 (diff) |
Cycles: add Principled Volume shader.
Similar to the Principled BSDF, this should make it easier to set up volume
materials. Smoke and fire can be rendererd with just a single principled
volume node, the appropriate attributes will be used when available. The node
also works for simpler homogeneous volumes like water or mist.
Differential Revision: https://developer.blender.org/D3033
Diffstat (limited to 'source/blender/nodes/CMakeLists.txt')
-rw-r--r-- | source/blender/nodes/CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt index 1acd1c4ea46..5247599bdf7 100644 --- a/source/blender/nodes/CMakeLists.txt +++ b/source/blender/nodes/CMakeLists.txt @@ -210,6 +210,7 @@ set(SRC shader/nodes/node_shader_tex_wave.c shader/nodes/node_shader_volume_scatter.c shader/nodes/node_shader_volume_absorption.c + shader/nodes/node_shader_volume_principled.c shader/nodes/node_shader_uvAlongStroke.c shader/nodes/node_shader_uvmap.c shader/node_shader_tree.c |