diff options
author | Jacques Lucke <jacques@blender.org> | 2020-07-11 17:24:53 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-07-11 17:24:53 +0300 |
commit | 16d4373158a96d44fb105463f78e53566d0c784e (patch) | |
tree | 62c9f49fea3fb4587bd72af6cb4a18b0d50afc13 /source/blender/nodes/CMakeLists.txt | |
parent | 415d3ee05bfa51d7a71fa8417682e38186915776 (diff) |
Nodes: move Math, Vector Math and Value shader nodes to c++ files
This required a little bit of refactoring, because we were using c-only
syntax for the gpu shader names. All tests are still passing.
Diffstat (limited to 'source/blender/nodes/CMakeLists.txt')
-rw-r--r-- | source/blender/nodes/CMakeLists.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt index 2c4ca087efa..2381e499eee 100644 --- a/source/blender/nodes/CMakeLists.txt +++ b/source/blender/nodes/CMakeLists.txt @@ -178,7 +178,7 @@ set(SRC shader/nodes/node_shader_light_path.c shader/nodes/node_shader_map_range.c shader/nodes/node_shader_mapping.c - shader/nodes/node_shader_math.c + shader/nodes/node_shader_math.cc shader/nodes/node_shader_mixRgb.c shader/nodes/node_shader_mix_shader.c shader/nodes/node_shader_normal.c @@ -216,10 +216,10 @@ set(SRC shader/nodes/node_shader_uvAlongStroke.c shader/nodes/node_shader_uvmap.c shader/nodes/node_shader_valToRgb.c - shader/nodes/node_shader_value.c + shader/nodes/node_shader_value.cc shader/nodes/node_shader_vectTransform.c shader/nodes/node_shader_vector_displacement.c - shader/nodes/node_shader_vector_math.c + shader/nodes/node_shader_vector_math.cc shader/nodes/node_shader_vector_rotate.c shader/nodes/node_shader_vertex_color.c shader/nodes/node_shader_volume_absorption.c |