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authorJacques Lucke <jacques@blender.org>2020-04-20 11:58:43 +0300
committerJacques Lucke <jacques@blender.org>2020-04-20 11:58:43 +0300
commit0247ee5f5362632eb3e48ccb4c7d7fe33040360a (patch)
tree9f5df1204f0fdc00145d216300ecfe35a6e21fb7 /source/blender/nodes/CMakeLists.txt
parenteb4e3bbe68c8fb1d717d5f0380d61cd015de8767 (diff)
Simulations: Add simulation node tree type
This implements a new builtin node tree type called `SimulationNodeTree`. It is not yet embedded in the `Simulation` data block. The node tree will initially be used for the new particle nodes system. When the cmake option `WITH_NEW_SIMULATION_TYPE` is enabled, a new `Simulation Editor` is shown in the editors menu (which is just a node editor). This patch does not add entries to the Add Node menu, so it is empty. Reviewers: brecht Differential Revision: https://developer.blender.org/D7287
Diffstat (limited to 'source/blender/nodes/CMakeLists.txt')
-rw-r--r--source/blender/nodes/CMakeLists.txt7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index a2f825ee454..59a0ee808f5 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -23,6 +23,7 @@ set(INC
composite
intern
shader
+ simulation
texture
../blenkernel
../blenlib
@@ -220,6 +221,10 @@ set(SRC
shader/node_shader_tree.c
shader/node_shader_util.c
+ simulation/nodes/node_sim_common.cc
+ simulation/node_simulation_tree.cc
+ simulation/node_simulation_util.cc
+
texture/nodes/node_texture_at.c
texture/nodes/node_texture_bricks.c
texture/nodes/node_texture_checker.c
@@ -253,11 +258,13 @@ set(SRC
composite/node_composite_util.h
shader/node_shader_util.h
+ simulation/node_simulation_util.h
texture/node_texture_util.h
NOD_common.h
NOD_composite.h
NOD_shader.h
+ NOD_simulation.h
NOD_socket.h
NOD_static_types.h
NOD_texture.h